muddesigner/MudEngine/FileSystem/FileManager.cs
Scionwest_cp 9313611784 MudEngine:
- FileManager.GetData() method now checks to ensure that the supplied filename exists prior to attempting to reading data.
 - Adjusted Game.AutoSaveInterval to 60 minutes instead of 1 minute.
 - Placed all of the File reading code within Game.Load() into a Try/Catch to prevent exceptions if there was an error restoring the game from saved state.
 - GameWorld.Load() now places saved Realms that were created at runtime into the Games Realm Collection. This allows for hard-coded and dynamically created Realms to co-exist.
 - BaseObject.Filename now appends a file extension to the filename if a filename is set but the user forgets to add the file extension. This affects all classes inheriting from BaseObject
 - BaseCharacter updated to invoke commands by instancing a copy of the command and executing it, instead of injecting commands from the player.
 - Added EditRealm command. Allows for editing existing Realms properties. Currently has editing of Simple Descriptions, Detailed Descriptions, name and filename fully implemented.
     Example: EditRealm MyRealmName

MudGame:
 - Removed Cali.Create() call. The MudGame no longer creates a hard-coded world. I want to get away from hard-coded environments all together. They should be built dynamically by admins.
2010-09-05 00:49:37 -07:00

204 lines
6.8 KiB
C#

//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Reflection;
using MudEngine.GameManagement;
namespace MudEngine.FileSystem
{
/// <summary>
/// Handles saving and loading of engine objects
/// </summary>
public static class FileManager
{
public enum OutputFormats
{
XML = 0,
}
/// <summary>
/// The filetype that the MUDs files will be saved as
/// </summary>
public static OutputFormats FileType
{
get;
set;
}
/// <summary>
/// Writes content out to a file.
/// </summary>
/// <param name="filename"></param>
/// <param name="name"></param>
/// <param name="value"></param>
public static void WriteLine(String filename, String value, String name)
{
if (!File.Exists(filename))
{
FileStream s = File.Create(filename);
s.Close();
}
using (StreamWriter sw = File.AppendText(filename))
{
StringBuilder sb = new StringBuilder();
sb.Append(name);
sb.Append("=");
sb.Append(value);
sw.WriteLine(sb.ToString());
sw.Close();
}
}
public static String GetData(String filename, String name)
{
if (!File.Exists(filename))
{
Log.Write("Error: Failed attempting to load " + filename + ". File does not exist.");
return "No data Found." ;
}
foreach (String line in File.ReadAllLines(filename))
{
//Ignore comments
if (line.StartsWith(";"))
continue;
if (line.ToLower().StartsWith(name.ToLower()))
return line.Substring(name.Length + 1); //Accounts for name=value;
}
return "No data Found.";
}
public static List<String> GetCollectionData(String filename, String item)
{
List<String> items = new List<string>();
foreach (String line in File.ReadAllLines(filename))
{
//Ignore comments
if (line.StartsWith(";"))
continue;
if (line.ToLower().StartsWith(item.ToLower()))
items.Add(line.Substring(item.Length + 1)); //Accounts for name=value;
}
return items;
}
/// <summary>
/// Gets a collection of data from a file spanning
/// </summary>
/// <param name="filename"></param>
/// <param name="startingLine"></param>
/// <param name="endingLine"></param>
/// <returns></returns>
public static List<String> GetDataSpan(String filename, Int32 linesToSpan)
{
List<String> items = new List<String>();
Int32 currentLine = 1;
foreach (String line in File.ReadAllLines(filename))
{
if (line.StartsWith(";"))
continue;
items.Add(line);
if (currentLine == linesToSpan)
break;
else
currentLine++;
}
return items;
}
public static List<String> GetDataSpan(String filename, Int32 linesToSpan, String startingValue, Boolean spanAllSimilar)
{
List<String> items = new List<String>();
String[] fileData = File.ReadAllLines(filename);
Int32 line = 0;
while (line <= fileData.Length - 1)
{
if (fileData[line].StartsWith(";"))
continue;
else if (fileData[line].ToLower().StartsWith(startingValue.ToLower()))
{
Boolean isComplete = false;
while (!isComplete)
{
Int32 startingLine = line;
//Exception prevention first.
if (line >= fileData.Length)
{
isComplete = true;
continue;
}
if (fileData[line].ToLower().StartsWith(startingValue.ToLower()))
{
for (Int32 i = startingLine; i != (startingLine + linesToSpan); i++)
{
String[] content = fileData[i].Split('=');
items.Add(content[1]);
line++;
}
if (!spanAllSimilar)
isComplete = true;
}
}
}
line++;
}
return items;
}
/// <summary>
/// Returns the complete path to the specified data's save folder.
/// </summary>
/// <param name="DataType"></param>
/// <returns></returns>
public static String GetDataPath(SaveDataTypes DataType)
{
String assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
String assemblyName = System.IO.Path.GetFileName(assemblyPath);
String installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
if (DataType == SaveDataTypes.Root)
return installBase;
else
return System.IO.Path.Combine(installBase, DataType.ToString());
}
public static String GetDataPath(String Realm, String Zone)
{
String assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
String assemblyName = System.IO.Path.GetFileName(assemblyPath);
String installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
String realmsPath = System.IO.Path.Combine(installBase, "Realms");
String requestRealm = Path.Combine(installBase, Realm);
String requestedRealmZones = Path.Combine(installBase, "Zones");
String requestedZone = Path.Combine(installBase, Zone);
return requestedZone;
}
public static String GetDataPath(String Realm, String Zone, String Room)
{
return System.IO.Path.Combine(GetDataPath(Realm, Zone), Room);
}
//TODO Write CopyDirectory method.
}
}