- FileManager.GetData() method now checks to ensure that the supplied filename exists prior to attempting to reading data. - Adjusted Game.AutoSaveInterval to 60 minutes instead of 1 minute. - Placed all of the File reading code within Game.Load() into a Try/Catch to prevent exceptions if there was an error restoring the game from saved state. - GameWorld.Load() now places saved Realms that were created at runtime into the Games Realm Collection. This allows for hard-coded and dynamically created Realms to co-exist. - BaseObject.Filename now appends a file extension to the filename if a filename is set but the user forgets to add the file extension. This affects all classes inheriting from BaseObject - BaseCharacter updated to invoke commands by instancing a copy of the command and executing it, instead of injecting commands from the player. - Added EditRealm command. Allows for editing existing Realms properties. Currently has editing of Simple Descriptions, Detailed Descriptions, name and filename fully implemented. Example: EditRealm MyRealmName MudGame: - Removed Cali.Create() call. The MudGame no longer creates a hard-coded world. I want to get away from hard-coded environments all together. They should be built dynamically by admins.
204 lines
6.8 KiB
C#
204 lines
6.8 KiB
C#
//Microsoft .NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Reflection;
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using MudEngine.GameManagement;
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namespace MudEngine.FileSystem
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{
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/// <summary>
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/// Handles saving and loading of engine objects
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/// </summary>
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public static class FileManager
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{
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public enum OutputFormats
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{
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XML = 0,
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}
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/// <summary>
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/// The filetype that the MUDs files will be saved as
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/// </summary>
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public static OutputFormats FileType
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{
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get;
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set;
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}
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/// <summary>
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/// Writes content out to a file.
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/// </summary>
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/// <param name="filename"></param>
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/// <param name="name"></param>
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/// <param name="value"></param>
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public static void WriteLine(String filename, String value, String name)
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{
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if (!File.Exists(filename))
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{
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FileStream s = File.Create(filename);
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s.Close();
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}
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using (StreamWriter sw = File.AppendText(filename))
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{
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StringBuilder sb = new StringBuilder();
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sb.Append(name);
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sb.Append("=");
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sb.Append(value);
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sw.WriteLine(sb.ToString());
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sw.Close();
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}
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}
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public static String GetData(String filename, String name)
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{
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if (!File.Exists(filename))
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{
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Log.Write("Error: Failed attempting to load " + filename + ". File does not exist.");
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return "No data Found." ;
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}
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foreach (String line in File.ReadAllLines(filename))
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{
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//Ignore comments
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if (line.StartsWith(";"))
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continue;
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if (line.ToLower().StartsWith(name.ToLower()))
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return line.Substring(name.Length + 1); //Accounts for name=value;
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}
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return "No data Found.";
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}
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public static List<String> GetCollectionData(String filename, String item)
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{
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List<String> items = new List<string>();
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foreach (String line in File.ReadAllLines(filename))
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{
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//Ignore comments
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if (line.StartsWith(";"))
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continue;
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if (line.ToLower().StartsWith(item.ToLower()))
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items.Add(line.Substring(item.Length + 1)); //Accounts for name=value;
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}
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return items;
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}
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/// <summary>
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/// Gets a collection of data from a file spanning
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/// </summary>
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/// <param name="filename"></param>
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/// <param name="startingLine"></param>
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/// <param name="endingLine"></param>
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/// <returns></returns>
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public static List<String> GetDataSpan(String filename, Int32 linesToSpan)
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{
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List<String> items = new List<String>();
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Int32 currentLine = 1;
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foreach (String line in File.ReadAllLines(filename))
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{
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if (line.StartsWith(";"))
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continue;
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items.Add(line);
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if (currentLine == linesToSpan)
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break;
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else
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currentLine++;
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}
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return items;
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}
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public static List<String> GetDataSpan(String filename, Int32 linesToSpan, String startingValue, Boolean spanAllSimilar)
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{
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List<String> items = new List<String>();
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String[] fileData = File.ReadAllLines(filename);
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Int32 line = 0;
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while (line <= fileData.Length - 1)
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{
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if (fileData[line].StartsWith(";"))
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continue;
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else if (fileData[line].ToLower().StartsWith(startingValue.ToLower()))
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{
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Boolean isComplete = false;
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while (!isComplete)
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{
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Int32 startingLine = line;
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//Exception prevention first.
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if (line >= fileData.Length)
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{
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isComplete = true;
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continue;
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}
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if (fileData[line].ToLower().StartsWith(startingValue.ToLower()))
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{
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for (Int32 i = startingLine; i != (startingLine + linesToSpan); i++)
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{
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String[] content = fileData[i].Split('=');
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items.Add(content[1]);
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line++;
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}
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if (!spanAllSimilar)
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isComplete = true;
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}
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}
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}
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line++;
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}
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return items;
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}
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/// <summary>
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/// Returns the complete path to the specified data's save folder.
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/// </summary>
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/// <param name="DataType"></param>
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/// <returns></returns>
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public static String GetDataPath(SaveDataTypes DataType)
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{
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String assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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String assemblyName = System.IO.Path.GetFileName(assemblyPath);
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String installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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if (DataType == SaveDataTypes.Root)
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return installBase;
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else
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return System.IO.Path.Combine(installBase, DataType.ToString());
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}
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public static String GetDataPath(String Realm, String Zone)
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{
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String assemblyPath = System.Reflection.Assembly.GetExecutingAssembly().ManifestModule.FullyQualifiedName;
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String assemblyName = System.IO.Path.GetFileName(assemblyPath);
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String installBase = assemblyPath.Substring(0, assemblyPath.Length - assemblyName.Length);
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String realmsPath = System.IO.Path.Combine(installBase, "Realms");
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String requestRealm = Path.Combine(installBase, Realm);
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String requestedRealmZones = Path.Combine(installBase, "Zones");
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String requestedZone = Path.Combine(installBase, Zone);
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return requestedZone;
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}
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public static String GetDataPath(String Realm, String Zone, String Room)
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{
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return System.IO.Path.Combine(GetDataPath(Realm, Zone), Room);
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}
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//TODO Write CopyDirectory method.
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}
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}
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