- Added BaseCharacter.FlushConsole() method. Sends a hex sequence to the clients telnet terminal that clears the screen. If IsMultiplayer=false then it just clears the C# Console. - Added a 'Clear' command for users to use. It invokes the new FlushConsole command. - Removed the need for a full file path and filename when calling an objects save method. Now it just needs the path. - Adjusted the Exit command, Login command and Save command to reflect the objects save parameter changes. - Removed the Unique ID from objects. - All objects now reference each other via their filenames rather than their object names. Allows for 3 objects with the name Bedroom to exist, but with different filenames such as Bedroom1, Bedroom2 etc. - Zone now has a GetRoomByName method that replace the removed GetRoomByID method. Returns a List<> collection of Rooms found with a matching filename. - BaseCharacter updated to work with the new Zone.GetRoomByName method. - Realm.GetZoneByID renamed to GetZoneByName()
181 lines
5.6 KiB
C#
181 lines
5.6 KiB
C#
//Microsoft .NET Framework
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.ComponentModel;
|
|
using System.Xml.Serialization;
|
|
using System.IO;
|
|
|
|
//MUD Engine
|
|
using MudEngine.FileSystem;
|
|
using MudEngine.GameManagement;
|
|
|
|
namespace MudEngine.GameObjects
|
|
{
|
|
public class BaseObject
|
|
{
|
|
[Category("Object Setup")]
|
|
[Description("The Display Name assigned to this object.")]
|
|
//Required to refresh Filename property in the editors propertygrid
|
|
[RefreshProperties(RefreshProperties.All)]
|
|
public string Name
|
|
{
|
|
get
|
|
{
|
|
return _Name;
|
|
}
|
|
set
|
|
{
|
|
_Name = value;
|
|
if (this.GetType().Name.StartsWith("Base"))
|
|
Filename = value + "." + this.GetType().Name.Substring("Base".Length);
|
|
else
|
|
Filename = value + "." + this.GetType().Name;
|
|
}
|
|
}
|
|
private string _Name;
|
|
|
|
[Category("Object Setup")]
|
|
[Description("A brief description of this object. The description is displayed to users when they use a command for investigating an object")]
|
|
public string Description { get; set; }
|
|
|
|
/// <summary>
|
|
/// A detailed description that treats each entry as a seperete line when outputted to the player
|
|
/// </summary>
|
|
public List<string> DetailedDescription { get; set; }
|
|
|
|
[Category("Object Setup")]
|
|
[ReadOnly(true)]
|
|
[Description("The filename of the current object. This is assigned by the engine and not editable.")]
|
|
public string Filename
|
|
{
|
|
//Returns the name of the object + the objects Type as it's extension.
|
|
//Filenames are generated by the class itself, users can not assign it.
|
|
get;
|
|
set;
|
|
}
|
|
|
|
[Category("Environment Information")]
|
|
[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
|
|
[DefaultValue("You don't smell anything unsual.")]
|
|
public string Smell { get; set; }
|
|
|
|
[Category("Environment Information")]
|
|
[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
|
|
[DefaultValue("You hear nothing of interest.")]
|
|
public string Listen { get; set; }
|
|
|
|
[Category("Environment Information")]
|
|
[Description("If a user asks to use his/her senses to investigate an area, this is one of the results that will be displayed. Senses can be used to assist blind characters.")]
|
|
[DefaultValue("You feel nothing.")]
|
|
public string Feel { get; set; }
|
|
|
|
public Game ActiveGame { get; set; }
|
|
|
|
/// <summary>
|
|
/// Initializes the base object
|
|
/// </summary>
|
|
public BaseObject(Game game)
|
|
{
|
|
Name = "New " + this.GetType().Name;
|
|
ActiveGame = game;
|
|
DetailedDescription = new List<string>();
|
|
|
|
this.Feel = "You feel nothing.";
|
|
this.Listen = "You hear nothing of interest.";
|
|
this.Smell = "You don't smell anything unsual.";
|
|
this.Name = DefaultName();
|
|
|
|
this.Filename = DefaultName() + "." + this.GetType().Name;
|
|
}
|
|
|
|
|
|
~BaseObject()
|
|
{
|
|
}
|
|
|
|
private bool ShouldSerializeName()
|
|
{
|
|
return this.Name != DefaultName();
|
|
}
|
|
|
|
private void ResetName()
|
|
{
|
|
this.Name = DefaultName();
|
|
}
|
|
|
|
private string DefaultName()
|
|
{
|
|
return "New " + this.GetType().Name;
|
|
}
|
|
|
|
#region Public Methods
|
|
public override string ToString()
|
|
{
|
|
return this.Name;
|
|
}
|
|
|
|
public virtual void OnEnter()
|
|
{
|
|
}
|
|
|
|
public virtual void OnExit()
|
|
{
|
|
}
|
|
|
|
public virtual void OnCreate()
|
|
{
|
|
}
|
|
|
|
public virtual void OnDestroy()
|
|
{
|
|
}
|
|
|
|
public virtual void OnEquip()
|
|
{
|
|
}
|
|
|
|
public virtual void OnUnequip()
|
|
{
|
|
}
|
|
|
|
public virtual void OnMount()
|
|
{
|
|
}
|
|
|
|
public virtual void OnDismount()
|
|
{
|
|
}
|
|
|
|
public virtual void Save(string path)
|
|
{
|
|
if (String.IsNullOrEmpty(path))
|
|
return;
|
|
|
|
if (!Directory.Exists(path))
|
|
Directory.CreateDirectory(path);
|
|
|
|
path = Path.Combine(path, Filename);
|
|
|
|
if (File.Exists(path))
|
|
File.Delete(path);
|
|
|
|
FileManager.WriteLine(path, this.Name, "Name");
|
|
FileManager.WriteLine(path, this.Description, "Description");
|
|
FileManager.WriteLine(path, this.Feel, "Feel");
|
|
FileManager.WriteLine(path, this.Listen, "Listen");
|
|
FileManager.WriteLine(path, this.Smell, "Smell");
|
|
}
|
|
|
|
public virtual void Load(string filename)
|
|
{
|
|
this.Name = FileManager.GetData(filename, "Name");
|
|
this.Description = FileManager.GetData(filename, "Description");
|
|
this.Feel = FileManager.GetData(filename, "Feel");
|
|
this.Listen = FileManager.GetData(filename, "Listen");
|
|
this.Smell = FileManager.GetData(filename, "Smell");
|
|
}
|
|
#endregion
|
|
}
|
|
}
|