muddesigner/MudGame/Scripts/CommandSay.cs
Scionwest_cp 93a27ca75f MudEngine:
- Fixed the ScriptEngine and CommandEngine not loading Custom game commands from scripts.
 - BaseCharacter's Create, Initialize, Send and FlushConsole are now overridable via scripts.
 - Invalid commands are now printed to the player "Invalid Command."

MudGame:
 - Added CommandSay script that adds primitive chatting support. Only players within the same Room can see the messages.
 - Renamed California script to WorldCalifornia
 - Renamed MyGame script to EarthGame.
 - Added Clear command script for and Say command script for showing how to build custom commands for use with the game. The commands can only be added server-side, but used client-side.
2010-08-15 14:11:21 -07:00

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C#

public class CommandSay : IGameCommand
{
public Boolean Override { get; set; }
public String Name { get; set; }
public void Execute(String command, BaseCharacter player)
{
if (command.Length <= 4) //user only sent 'Say' or 'Say '
{
return; //nothing to say, don't say anything at all.
}
String message = command.Substring("Say ".Length);
foreach (BaseCharacter p in player.ActiveGame.PlayerCollection)
{
if ((p.CurrentRoom.Realm == player.CurrentRoom.Realm) && (p.CurrentRoom.Zone == player.CurrentRoom.Zone) && (p.CurrentRoom.Filename == player.CurrentRoom.Filename))
{
p.Send(player.Name + " says: " + message);
}
}
player.Send("You say: " + message);
}
}