muddesigner/Mud Designer/Editors/ProjectSettings.cs
Scionwest_cp c7f5a9b2a7
2009-12-08 10:34:20 -08:00

45 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Windows.Forms;
//MudEngine
using MudDesigner.MudEngine;
using MudDesigner.MudEngine.Attributes;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.GameObjects;
using MudDesigner.MudEngine.GameObjects.Environment;
namespace MudDesigner.Editors
{
public partial class ProjectSettings : Form
{
public ProjectSettings()
{
InitializeComponent();
}
private void frmMain_Load(object sender, EventArgs e)
{
//Aquire the Project settings and show them.
propertySettings.SelectedObject = Program.Project;
txtStory.Text = Program.Project.Story;
}
private void txtStory_TextChanged(object sender, EventArgs e)
{
Program.Project.Story = txtStory.Text;
}
private void ProjectSettings_FormClosing(object sender, FormClosingEventArgs e)
{
string filename = System.IO.Path.Combine(FileManager.GetDataPath(SaveDataTypes.Root), "Project.xml");
FileManager.Save(filename, Program.Project);
}
}
}