muddesigner/MudServer/bin/Debug/Scripts/MyPlayer.cs
Scionwest_cp 88378584ac MudEngine:
- Game now checks to see if there is a initial environment setup, if not an Abyss is created to store players in.
 - Game now compiles scripts prior to loading libary assemblies to ensure the latest assembly is loaded.
 - BaseCharacter now supports the Abyss room if no initial Game realm is set.
 - BaseCharacter will no longer load the player into a room that does not exist (was deleted or something), they are defaulted into the Abyss.
 - ScriptEngine checks for errors in the script prior to trying to reference the compiled assembly (was causing errors if scripts failed to compile; no assembly generated to reference)
 - Assembly libraries are now only loaded once.

MudServer:
 - Example MyGame.cs script now constructs a realm and sets default properties.
 - MyPlayer script added to show how to write your own player script.
 - Server loop restored and now working correctly.
 - Server now outputs additional info regarding startup.
 - Server now forces TCP protocol.
2010-08-05 19:07:12 -07:00

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C#

public class MyPlayer : BaseCharacter
{
//Example use of custom properties
public string GuildName { get; set; }
//Player constructor. Passes the game parameter off to the parent class BaseCharacter.
public MyPlayer(Game game) : base(game)
{
GuildName = "MUD Guild";
}
public override void Save(string filename)
{
Log.Write("Saving custom player...");
//Don't save if the file name doesn't exist!
if (String.IsNullOrEmpty(filename))
return;
Log.Write("Saving base player...");
//Save all of the parent properties such as character name first.
base.Save(filename);
Log.Write("Saving custom content...");
//Write our GuildName out to the player save file.
FileManager.WriteLine(filename, GuildName, "GuildName");
}
}