muddesigner/Mud Designer/MudEngine/GameCommands/CommandLook.cs
Scionwest_cp 85aae88e34 Engine:
- Added GameCommands namespace for holding all of the game command classes
 - Added ICommand interface for game commands.
 - Added IPlayer interface for player classes.
 - Added CommandLook for prepping the Test Runtime for looking at environments.

Misc:
 - Updated Mud Designer Project Roadmap file (MudDesigner.pod)
2010-01-22 22:14:08 -08:00

48 lines
1.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.GameCommands;
using MudDesigner.MudEngine.GameManagement;
using MudDesigner.MudEngine.GameObjects.Environment;
using MudDesigner.MudEngine.GameObjects.Items;
using MudDesigner.MudEngine.Interfaces;
namespace MudDesigner.MudEngine.GameCommands
{
public class CommandLook : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public object Execute(params object[] parameters)
{
Room room = new Room() ;
StringBuilder desc = new StringBuilder();
foreach (object obj in parameters)
{
if (obj is Room)
room = (Room)obj;
}
if (room == null)
return null;
foreach (Door door in room.Doorways)
{
if (door.TravelDirection != MudDesigner.MudEngine.GameObjects.AvailableTravelDirections.Down && door.TravelDirection != MudDesigner.MudEngine.GameObjects.AvailableTravelDirections.Up)
{
desc.AppendLine("To the ");
desc.Append(door.TravelDirection.ToString());
desc.Append(" is ");
desc.Append(door.ConnectedRoom);
}
}
return desc.ToString();
}
}
}