- Added additional script over-rideable Methods. - Room Designer can now compile scripts for error checking.
85 lines
2 KiB
C#
85 lines
2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.ComponentModel;
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using System.Windows.Forms;
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using System.Xml.Serialization;
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using MUDEngine.Controls;
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namespace MUDEngine.Objects
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{
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public class BaseObject
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{
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public virtual void OnEnter()
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{
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}
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public virtual void OnExit()
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{
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}
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public virtual void OnCreate()
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{
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}
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public virtual void OnDestroy()
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{
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}
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[Category("Object Setup")]
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[RefreshProperties(RefreshProperties.All)] //Required to refresh Filename property in the editors propertygrid
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public string Name
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{
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get;
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set;
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}
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[Category("Object Setup")]
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public string Description
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{
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get;
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set;
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}
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[Browsable(false)]
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public string Script { get; set; }
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[ReadOnly(true)]
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[Category("Object Setup")]
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public string Filename
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{
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//Returns the name of the object + the objects Type as it's extension.
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//Filenames are generated by the class itself, users can not assign it.
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get
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{
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string fileExtension = this.GetType().Name.ToLower();
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return this.Name + "." + fileExtension;
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}
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}
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[Browsable(false)]
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[XmlIgnore()]
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public Controls.VisualContainer Control
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{
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get
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{
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return this._Control;
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}
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internal set
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{
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this._Control = value;
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}
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}
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private Controls.VisualContainer _Control;
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/// <summary>
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/// Initializes the base object
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/// </summary>
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public BaseObject()
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{
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Control = new Controls.VisualContainer(this);
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}
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}
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}
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