muddesigner/MudGame/Scripts/PlayerCommands/CommandGetTime.cs
Scionwest_cp 7a0d1c5a74 Mud Engine:
- Fixed a bug within MudScriptCompiler that prevented it from using standard .NET Types (would only support C# keywords).
 - Fixed a bug within MudScriptCompiler that prevented it from accessing Engine Type's from within Scripts.

Mud Game:
 - Changed all of the C# keywords (string, bool) back to .NET, cross-language keywords (String, Boolean).
   Example Scripts will compile regardless of what compiler is used to within the MudScriptCompiler.
2011-05-02 18:29:14 -07:00

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C#

/// <summary>
/// The GetTime command is used to print the current in-game time to the player.
/// This command will print the day, month and year along with hour, minute and seconds.
/// </summary>
public class CommandGetTime : IGameCommand
{
/// <summary>
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
/// </summary>
public Boolean Override { get; set; }
/// <summary>
/// The name of the command.
/// If Override is set to true, this command will override any other command that contains the same name.
/// </summary>
public String Name { get; set; }
/// <summary>
/// A collection of strings that contains helpfull information for this Command.
/// When the user enteres 'Help Exit' the game will print the content of this collection.
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
/// </summary>
public List<String> Help { get; set; }
/// <summary>
/// Constructor for the class.
/// </summary>
public CommandGetTime()
{
//Instance the help collection and add our help information to it.
Help = new List<String>();
Help.Add("Gives you the current time and date in the game world.");
}
/// <summary>
/// Executes the Command.
/// This method is called from the Command Engine, it is not recommended that you call this method directly.
/// </summary>
/// <param name="command"></param>
/// <param name="player"></param>
public void Execute(String command, BaseCharacter player)
{
//Send the returned String containing the World Time to the player.
player.Send(player.ActiveGame.WorldTime.GetCurrentWorldTime());
}
}