Added new ParseProperty Attribute that must be used on any Type Property that will need to be saved during runtime.
103 lines
No EOL
4.7 KiB
XML
103 lines
No EOL
4.7 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>9.0.30729</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<ProjectGuid>{498943A8-DF5A-4DB0-B506-0BFF44788657}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>MudEngine</RootNamespace>
|
|
<AssemblyName>MudEngine</AssemblyName>
|
|
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<FileUpgradeFlags>
|
|
</FileUpgradeFlags>
|
|
<OldToolsVersion>3.5</OldToolsVersion>
|
|
<UpgradeBackupLocation />
|
|
<SccProjectName>SAK</SccProjectName>
|
|
<SccLocalPath>SAK</SccLocalPath>
|
|
<SccAuxPath>SAK</SccAuxPath>
|
|
<SccProvider>SAK</SccProvider>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="Microsoft.CSharp" />
|
|
<Reference Include="rScripting">
|
|
<HintPath>..\..\rScripting\rScripting\bin\Release\rScripting.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core">
|
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
</Reference>
|
|
<Reference Include="System.Xml.Linq">
|
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
</Reference>
|
|
<Reference Include="System.Data.DataSetExtensions">
|
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
</Reference>
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Xml" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Attributes\ParseProperty.cs" />
|
|
<Compile Include="Commands\CommandRestart.cs" />
|
|
<Compile Include="Commands\CommandLogin.cs" />
|
|
<Compile Include="Commands\CommandSaveWorld.cs" />
|
|
<Compile Include="Commands\CommandEditRealm.cs" />
|
|
<Compile Include="Commands\CommandEditZone.cs" />
|
|
<Compile Include="Commands\CommandEditRoom.cs" />
|
|
<Compile Include="FileSystem\SaveDataPaths.cs" />
|
|
<Compile Include="GameManagement\CommandEngine.cs" />
|
|
<Compile Include="GameManagement\GameTime.cs" />
|
|
<Compile Include="GameManagement\GameWorld.cs" />
|
|
<Compile Include="GameManagement\ICommand.cs" />
|
|
<Compile Include="FileSystem\FileManager.cs" />
|
|
<Compile Include="FileSystem\SaveDataTypes.cs" />
|
|
<Compile Include="FileSystem\XmlSerialization.cs" />
|
|
<Compile Include="GameManagement\Game.cs" />
|
|
<Compile Include="GameManagement\Log.cs" />
|
|
<Compile Include="GameManagement\SecurityRoles.cs" />
|
|
<Compile Include="GameObjects\Bag.cs" />
|
|
<Compile Include="GameObjects\BaseObject.cs" />
|
|
<Compile Include="GameObjects\Characters\BaseCharacter.cs" />
|
|
<Compile Include="GameObjects\Characters\BaseStats.cs" />
|
|
<Compile Include="GameObjects\Characters\DialogChat.cs" />
|
|
<Compile Include="GameObjects\Environment\Door.cs" />
|
|
<Compile Include="GameObjects\Environment\Realm.cs" />
|
|
<Compile Include="GameObjects\Environment\Room.cs" />
|
|
<Compile Include="GameObjects\Environment\StartingLocation.cs" />
|
|
<Compile Include="GameObjects\Environment\TravelDirections.cs" />
|
|
<Compile Include="GameObjects\Environment\Zone.cs" />
|
|
<Compile Include="GameObjects\Items\BaseItem.cs" />
|
|
<Compile Include="GameObjects\Currency.cs" />
|
|
<Compile Include="Networking\Server.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="Scripting\MudScriptCompiler.cs" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |