- Added new Project. Mud Designer project will include the GUI elements needed for graphically building a MUD. Due to Environment creation being finalized, work on a GUI based Environment creation can start. Mud Engine: - Objects no longer require a path to be supplied when calling Object.Save() - EditRealm command now edits senses. - EditRoom now fully supports creating doorways, however editing existing doorways and linking to existing rooms is not implemented. This command only supports creating new doorways for non-existing Rooms (Rooms are generated as needed) - EditZone Now fully supports senses and implemented. - Game now supports loading of .ini files when calling Game.Load() - All objects now include a SavePath properties. Override this to supply a path for where the object needs to be saved. All Environment and BaseCharacter objects override the BaseObject.SavePath to save into ActiveGame.DataPaths.Environemnts and Players respectively. - ObjectCollection now instanced during ScriptEngine initialization to prevent exceptions during runtime. - Create command no longer converts all names to lower case. - Updated the Walk command to execute the Look command in a safe manor without injecting a command into the player Telnet console.
100 lines
No EOL
4 KiB
C#
100 lines
No EOL
4 KiB
C#
namespace MudDesigner
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{
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partial class frmInputBox
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.lblDescription = new System.Windows.Forms.Label();
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this.txtInput = new System.Windows.Forms.TextBox();
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this.btnCancel = new System.Windows.Forms.Button();
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this.btnOK = new System.Windows.Forms.Button();
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this.SuspendLayout();
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//
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// lblDescription
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//
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this.lblDescription.Location = new System.Drawing.Point(0, 0);
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this.lblDescription.Name = "lblDescription";
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this.lblDescription.Size = new System.Drawing.Size(353, 87);
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this.lblDescription.TabIndex = 0;
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this.lblDescription.Text = "Place input directions here via frmInputBox.Description";
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//
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// txtInput
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//
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this.txtInput.Location = new System.Drawing.Point(3, 90);
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this.txtInput.Name = "txtInput";
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this.txtInput.Size = new System.Drawing.Size(350, 20);
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this.txtInput.TabIndex = 1;
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this.txtInput.KeyDown += new System.Windows.Forms.KeyEventHandler(this.txtInput_KeyDown);
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//
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// btnCancel
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//
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this.btnCancel.Location = new System.Drawing.Point(278, 116);
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this.btnCancel.Name = "btnCancel";
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this.btnCancel.Size = new System.Drawing.Size(75, 24);
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this.btnCancel.TabIndex = 2;
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this.btnCancel.Text = "Cancel";
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this.btnCancel.UseVisualStyleBackColor = true;
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this.btnCancel.Click += new System.EventHandler(this.btnCancel_Click);
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//
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// btnOK
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//
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this.btnOK.Location = new System.Drawing.Point(197, 116);
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this.btnOK.Name = "btnOK";
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this.btnOK.Size = new System.Drawing.Size(75, 24);
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this.btnOK.TabIndex = 3;
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this.btnOK.Text = "OK";
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this.btnOK.UseVisualStyleBackColor = true;
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this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
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//
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// frmInputBox
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(356, 145);
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this.Controls.Add(this.btnOK);
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this.Controls.Add(this.btnCancel);
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this.Controls.Add(this.txtInput);
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this.Controls.Add(this.lblDescription);
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this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
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this.MaximizeBox = false;
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this.MinimizeBox = false;
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this.Name = "frmInputBox";
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this.ShowInTaskbar = false;
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this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private System.Windows.Forms.Label lblDescription;
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private System.Windows.Forms.TextBox txtInput;
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private System.Windows.Forms.Button btnCancel;
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private System.Windows.Forms.Button btnOK;
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}
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} |