muddesigner/MudDesigner/frmInputBox.Designer.cs
Scionwest_cp a347607337 Mud Designer:
- Added new Project. Mud Designer project will include the GUI elements needed for graphically building a MUD. Due to Environment creation being finalized, work on a GUI based Environment creation can start.

Mud Engine:
 - Objects no longer require a path to be supplied when calling Object.Save()
 - EditRealm command now edits senses.
 - EditRoom now fully supports creating doorways, however editing existing doorways and linking to existing rooms is not implemented. This command only supports creating new doorways for non-existing Rooms (Rooms are generated as needed)
 - EditZone Now fully supports senses and implemented.
 - Game now supports loading of .ini files when calling Game.Load()
 - All objects now include a SavePath properties. Override this to supply a path for where the object needs to be saved. All Environment and BaseCharacter objects override the BaseObject.SavePath to save into ActiveGame.DataPaths.Environemnts and Players respectively.
 - ObjectCollection now instanced during ScriptEngine initialization to prevent exceptions during runtime.
 - Create command no longer converts all names to lower case.
 - Updated the Walk command to execute the Look command in a safe manor without injecting a command into the player Telnet console.
2010-09-26 08:00:34 -07:00

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C#

namespace MudDesigner
{
partial class frmInputBox
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.lblDescription = new System.Windows.Forms.Label();
this.txtInput = new System.Windows.Forms.TextBox();
this.btnCancel = new System.Windows.Forms.Button();
this.btnOK = new System.Windows.Forms.Button();
this.SuspendLayout();
//
// lblDescription
//
this.lblDescription.Location = new System.Drawing.Point(0, 0);
this.lblDescription.Name = "lblDescription";
this.lblDescription.Size = new System.Drawing.Size(353, 87);
this.lblDescription.TabIndex = 0;
this.lblDescription.Text = "Place input directions here via frmInputBox.Description";
//
// txtInput
//
this.txtInput.Location = new System.Drawing.Point(3, 90);
this.txtInput.Name = "txtInput";
this.txtInput.Size = new System.Drawing.Size(350, 20);
this.txtInput.TabIndex = 1;
this.txtInput.KeyDown += new System.Windows.Forms.KeyEventHandler(this.txtInput_KeyDown);
//
// btnCancel
//
this.btnCancel.Location = new System.Drawing.Point(278, 116);
this.btnCancel.Name = "btnCancel";
this.btnCancel.Size = new System.Drawing.Size(75, 24);
this.btnCancel.TabIndex = 2;
this.btnCancel.Text = "Cancel";
this.btnCancel.UseVisualStyleBackColor = true;
this.btnCancel.Click += new System.EventHandler(this.btnCancel_Click);
//
// btnOK
//
this.btnOK.Location = new System.Drawing.Point(197, 116);
this.btnOK.Name = "btnOK";
this.btnOK.Size = new System.Drawing.Size(75, 24);
this.btnOK.TabIndex = 3;
this.btnOK.Text = "OK";
this.btnOK.UseVisualStyleBackColor = true;
this.btnOK.Click += new System.EventHandler(this.btnOK_Click);
//
// frmInputBox
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(356, 145);
this.Controls.Add(this.btnOK);
this.Controls.Add(this.btnCancel);
this.Controls.Add(this.txtInput);
this.Controls.Add(this.lblDescription);
this.FormBorderStyle = System.Windows.Forms.FormBorderStyle.FixedSingle;
this.MaximizeBox = false;
this.MinimizeBox = false;
this.Name = "frmInputBox";
this.ShowInTaskbar = false;
this.StartPosition = System.Windows.Forms.FormStartPosition.CenterScreen;
this.ResumeLayout(false);
this.PerformLayout();
}
#endregion
private System.Windows.Forms.Label lblDescription;
private System.Windows.Forms.TextBox txtInput;
private System.Windows.Forms.Button btnCancel;
private System.Windows.Forms.Button btnOK;
}
}