- Began support work on the networking side of the designer UI. Attempts to connect to the server or run stand-alone. - Began implementing object creation. Mud Engine: - Added the [Browsable(false)] attribute to several Game properties so they are not visible within the new Designer.
96 lines
2.3 KiB
C#
96 lines
2.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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namespace MudDesigner
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{
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public class Client
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{
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public Client()
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{
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}
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~Client()
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{
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}
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public Boolean Initialize(string i, int p)
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{
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try
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{
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if (i.Length <= 0)
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return false;
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ip = i;
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if (p <= 0)
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return false;
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port = p;
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sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
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}
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catch (Exception)
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{
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return false;
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}
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return true;
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}
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public Boolean Connect()
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{
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try
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{
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sock.Connect(ip, port);
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}
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catch (Exception)
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{
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return false;
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}
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return true;
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}
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public Boolean Send(string data,Boolean newLine)
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{
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try
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{
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System.Text.ASCIIEncoding encoding = new System.Text.ASCIIEncoding();
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if(newLine)
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data += "\n";
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sock.Send(encoding.GetBytes(data));
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}
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catch (Exception)
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{
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return false;
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}
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return true;
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}
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public Boolean Receive(out string rs,int size)
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{
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try
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{
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byte[] data = new byte[size];
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sock.Receive(data);
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System.Text.UTF8Encoding enc = new System.Text.UTF8Encoding();
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rs = enc.GetString(data.ToArray());
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}
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catch (Exception)
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{
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rs = "";
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return false;
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}
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return true;
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}
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public Boolean End()
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{
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try
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{
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sock.Close();
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}
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catch (Exception)
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{
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return false;
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}
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return true;
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}
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private string ip;
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private int port;
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private Socket sock;
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}
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}
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