- Updated to work with ScriptingEngine changes. MudEngine: - Game.PlayerCollection changed to a List<>. Server obtains a array version of it within Server.initialize() via players = pbs.ToArray(). - All BaseObject classes now require a reference to the Game and contain a property called ActiveGame. - Player.Game removed and now uses it's parent objects ActiveGame property. - Player.Role property added. Uses the new SecurityRoles enum that specifies what level of access the player has. - ScriptEngine now loads all libraries found within the specified ScriptsPath directory, instances the scripts and places them into a collection. - Custom character script instancing is now supported, but not fully implemented throughout the engine. They can be loaded, but not used during runtime at this time.
30 lines
963 B
C#
30 lines
963 B
C#
//Microsoft .NET Framework
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.ComponentModel;
|
|
|
|
namespace MudEngine.GameObjects
|
|
{
|
|
public class Currency : BaseObject
|
|
{
|
|
[Category("Currency Settings")]
|
|
[Description("The value of the currency is based off the BaseCurrencyValue set in the Project Information. If BaseCurrencyValue is 1, and a new Currency is 10, then it will take 10 BaseCurrency to equal 1 of the new Currencies.")]
|
|
[DefaultValue(100)]
|
|
/// <summary>
|
|
/// The value of this currency. It should be how many 'base currency' it takes to equal 1 of this currency
|
|
/// </summary>
|
|
public int Value
|
|
{
|
|
get;
|
|
set;
|
|
}
|
|
|
|
public Currency(GameManagement.Game game) : base(game)
|
|
{
|
|
this.Name = "New Currency";
|
|
this.Value = 100;
|
|
}
|
|
}
|
|
}
|