- Deleted the following commands from the engine: Exit, GetTime, LinkRoom, Load, Look, Save and Walk. These are now part of the MudGame script library. - Revised all of the Commands prior to moving them to the Script Library. They are now very well commented. - Optimized the player login code. - All commands now support the Help command. - Game now has a MinimumPasswordSize property for setting the required minimum characters for a players password. - System.Linq and System.Text using statements added to scripts when they are compiled. Script writers no longer need to type out the fully qualified name of a Type within those namespaces. MudGame: - Added the following commands to the script library: Exit, GetTime, LinkRoom, Load, Look, Save, Walk. - Added 76 lines of comments to WorldCalifornia to better help new users understand how to create their game worlds via script. - The Clear, Help, Say and Create commands have been given better commenting. - Existing scripts have been given some better optimizations.
42 lines
No EOL
1.5 KiB
C#
42 lines
No EOL
1.5 KiB
C#
/// <summary>
|
|
/// The Save command will save the current player to a hard-disk file.
|
|
/// </summary>
|
|
public class CommandSave : IGameCommand
|
|
{
|
|
/// <summary>
|
|
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
|
|
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
|
|
/// </summary>
|
|
public Boolean Override { get; set; }
|
|
|
|
/// <summary>
|
|
/// The name of the command.
|
|
/// If Override is set to true, this command will override any other command that contains the same name.
|
|
/// </summary>
|
|
public String Name { get; set; }
|
|
|
|
/// <summary>
|
|
/// A collection of strings that contains helpfull information for this Command.
|
|
/// When the user enteres 'Help Exit' the game will print the content of this collection.
|
|
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
|
|
/// </summary>
|
|
public List<String> Help { get; set; }
|
|
|
|
/// <summary>
|
|
/// Constructor for the class.
|
|
/// </summary>
|
|
public CommandSave()
|
|
{
|
|
Help = new List<String>();
|
|
Help.Add("Saves your character immediately.");
|
|
}
|
|
|
|
/// <summary>
|
|
/// Constructor for the class.
|
|
/// </summary>
|
|
public void Execute(String command, BaseCharacter player)
|
|
{
|
|
//Save the player to the hard-disk.
|
|
player.Save(player.ActiveGame.DataPaths.Players);
|
|
}
|
|
} |