- Deleted the following commands from the engine: Exit, GetTime, LinkRoom, Load, Look, Save and Walk. These are now part of the MudGame script library. - Revised all of the Commands prior to moving them to the Script Library. They are now very well commented. - Optimized the player login code. - All commands now support the Help command. - Game now has a MinimumPasswordSize property for setting the required minimum characters for a players password. - System.Linq and System.Text using statements added to scripts when they are compiled. Script writers no longer need to type out the fully qualified name of a Type within those namespaces. MudGame: - Added the following commands to the script library: Exit, GetTime, LinkRoom, Load, Look, Save, Walk. - Added 76 lines of comments to WorldCalifornia to better help new users understand how to create their game worlds via script. - The Clear, Help, Say and Create commands have been given better commenting. - Existing scripts have been given some better optimizations.
60 lines
No EOL
2.1 KiB
C#
60 lines
No EOL
2.1 KiB
C#
//Microsoft.NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using System.Net;
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using System.Net.Sockets;
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//MUD Engine
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects;
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using MudEngine.FileSystem;
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namespace MudEngine.Commands
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{
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class CommandRestart : IGameCommand
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{
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public String Name { get; set; }
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public Boolean Override { get; set; }
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public List<String> Help { get; set; }
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public CommandRestart()
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{
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Help = new List<string>();
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Help.Add("Restarts the game server.");
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}
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public void Execute(String command, BaseCharacter player)
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{
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if (player.Role == SecurityRoles.Admin)
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{
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String path = player.ActiveGame.DataPaths.Players;
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for (Int32 i = 0; i < player.ActiveGame.GetPlayerCollection().Length; i++)
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{
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String filename = Path.Combine(path, player.ActiveGame.GetPlayerCollection()[i].Filename);
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player.ActiveGame.GetPlayerCollection()[i].Save(filename);
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}
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//player.ActiveGame.Server.EndServer(); //-Handled in Game.Shutdown() below.
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player.ActiveGame.Shutdown();
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player.ActiveGame.Start();
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/* Game.Start() calls this, do we need a reference to the GetPlayerCollection()?
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* They should be unloaded anyway and re-loaded during game.start to force a clean restart of all objects.
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player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.GetPlayerCollection());
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*/
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Log.Write("Server Restart Completed.");
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//This is never printed as CommandResults is no longer outputted to the player console, player.Send is used
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player.Send("Server Restarted.");
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return;
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}
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player.Send("Access Denied.");
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}
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}
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} |