muddesigner/MudEngine/Commands/CommandRestart.cs
Scionwest_cp 7e31a78f72 MudEngine:
- Deleted the following commands from the engine:
   Exit, GetTime, LinkRoom, Load, Look, Save and Walk.
   These are now part of the MudGame script library.
 - Revised all of the Commands prior to moving them to the Script Library. They are now very well commented.
 - Optimized the player login code.
 - All commands now support the Help command.
 - Game now has a MinimumPasswordSize property for setting the required minimum characters for a players password.
 - System.Linq and System.Text using statements added to scripts when they are compiled. Script writers no longer need to type out the fully qualified name of a Type within those namespaces.

MudGame:
 - Added the following commands to the script library:
   Exit, GetTime, LinkRoom, Load, Look, Save, Walk.
 - Added 76 lines of comments to WorldCalifornia to better help new users understand how to create their game worlds via script.
 - The Clear, Help, Say and Create commands have been given better commenting.
 - Existing scripts have been given some better optimizations.
2010-08-22 11:20:22 -07:00

60 lines
No EOL
2.1 KiB
C#

//Microsoft.NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
//MUD Engine
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudEngine.Commands
{
class CommandRestart : IGameCommand
{
public String Name { get; set; }
public Boolean Override { get; set; }
public List<String> Help { get; set; }
public CommandRestart()
{
Help = new List<string>();
Help.Add("Restarts the game server.");
}
public void Execute(String command, BaseCharacter player)
{
if (player.Role == SecurityRoles.Admin)
{
String path = player.ActiveGame.DataPaths.Players;
for (Int32 i = 0; i < player.ActiveGame.GetPlayerCollection().Length; i++)
{
String filename = Path.Combine(path, player.ActiveGame.GetPlayerCollection()[i].Filename);
player.ActiveGame.GetPlayerCollection()[i].Save(filename);
}
//player.ActiveGame.Server.EndServer(); //-Handled in Game.Shutdown() below.
player.ActiveGame.Shutdown();
player.ActiveGame.Start();
/* Game.Start() calls this, do we need a reference to the GetPlayerCollection()?
* They should be unloaded anyway and re-loaded during game.start to force a clean restart of all objects.
player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.GetPlayerCollection());
*/
Log.Write("Server Restart Completed.");
//This is never printed as CommandResults is no longer outputted to the player console, player.Send is used
player.Send("Server Restarted.");
return;
}
player.Send("Access Denied.");
}
}
}