muddesigner/MUDCompiler
Scionwest_cp 9b023a2092 MudCompiler:
- Updated to work with ScriptingEngine changes.

MudEngine:
 - Game.PlayerCollection changed to a List<>. Server obtains a array version of it within Server.initialize() via players = pbs.ToArray().
 - All BaseObject classes now require a reference to the Game and contain a property called ActiveGame.
 - Player.Game removed and now uses it's parent objects ActiveGame property.
 - Player.Role property added. Uses the new SecurityRoles enum that specifies what level of access the player has.
 - ScriptEngine now loads all libraries found within the specified ScriptsPath directory, instances the scripts and places them into a collection.
 - Custom character script instancing is now supported, but not fully implemented throughout the engine. They can be loaded, but not used during runtime at this time.
2010-07-29 17:39:38 -07:00
..
..svnbridge MudEngine: 2010-07-23 15:46:44 -07:00
bin/Debug MudServer: 2010-07-27 17:16:58 -07:00
Properties MudEngine: 2010-07-23 15:46:44 -07:00
MUDCompiler.csproj MUDCompiler: 2010-07-23 17:22:25 -07:00
Program.cs MudCompiler: 2010-07-29 17:39:38 -07:00