muddesigner/MudEngine/Scripting
Scionwest_cp 7a4c9211d4 MudEngine:
- Game World Auto-save property now fully implemented. However, the Game world saving mechanics are not fully implemented. As additional components are implemented, they will be auto-saved if the property is set to true. 
 - Game.AutoSaveInterval property added for setting how often the Game will save all objects in the world (incase run-time changes to environments/objects were made, they must be saved).
 - Player walk command now supports Game.AutoSave. Every-time the player changes location they will be saved.
 - ScriptEngine now supports Initializing both Assembly and Source based scripts at the same time via the new ScriptTypes.Both element.
 - ScriptEngine now auto-loads previously saved settings from Settings.ini
 - Game.ObjectIdentifierCollection renamed to Game.WorldObjects. Type collection changed from that of Int32 to BaseObject. 
 - Game.update now contains the code needed to update the World Time and Auto-Save the world if needed.
 - Game.AddObject method added for adding World Objects to the Game.WorldObjects collection
2010-08-12 17:05:07 -07:00
..
GameObject.cs MudCompiler: 2010-07-29 17:39:38 -07:00
GameObjectCollection.cs MudEngine: 2010-07-30 19:02:05 -07:00
ScriptEngine.cs MudEngine: 2010-08-12 17:05:07 -07:00