muddesigner/Mud Designer/Runtime.Designer.cs
Scionwest_cp 79f6d36083 Engine:
- Changed the IGameCommand Interface constructor for the Execute method.
 - Updated all of the game commands to make use of the new Execute Method Constructor requirements set by the updated interface.
 - Look command now returns a description of the players current Room.
 - Walk command now supports moving players from one Room to another. Use 'Walk Direction' where Direction equals the direction you want to travel (Example: 'Walk North")
 - TravelDirections.GetTravelDirectionValue now checks the supplied direction value in a case-insensitive manor.
 - Add a new CommandEngine that handles the commands inputed from the user.
 - Modified CommandResult to return an array of objects rather than a single object.

Runtime:
 - Now scans the supplied collection of objects returned to the runtime after executing a game command, and adjusts the runtime components as needed, including printing information to the console.
 - Now displays various warnings during startup to let the user know if certain content hasn't been set within the ProjectInformation yet.
 - Now executes the 'Look' command on startup to display the users current location.
 - Fully supports the 'Look' and 'Walk' commands.
2010-02-04 17:18:53 -08:00

99 lines
No EOL
4.1 KiB
C#

namespace MudDesigner
{
partial class Runtime
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.splitContainer1 = new System.Windows.Forms.SplitContainer();
this.txtConsole = new System.Windows.Forms.RichTextBox();
this.txtCommand = new System.Windows.Forms.TextBox();
this.splitContainer1.Panel1.SuspendLayout();
this.splitContainer1.Panel2.SuspendLayout();
this.splitContainer1.SuspendLayout();
this.SuspendLayout();
//
// splitContainer1
//
this.splitContainer1.Dock = System.Windows.Forms.DockStyle.Fill;
this.splitContainer1.FixedPanel = System.Windows.Forms.FixedPanel.Panel2;
this.splitContainer1.Location = new System.Drawing.Point(0, 0);
this.splitContainer1.Name = "splitContainer1";
this.splitContainer1.Orientation = System.Windows.Forms.Orientation.Horizontal;
//
// splitContainer1.Panel1
//
this.splitContainer1.Panel1.Controls.Add(this.txtConsole);
//
// splitContainer1.Panel2
//
this.splitContainer1.Panel2.Controls.Add(this.txtCommand);
this.splitContainer1.Size = new System.Drawing.Size(693, 422);
this.splitContainer1.SplitterDistance = 393;
this.splitContainer1.TabIndex = 0;
//
// txtConsole
//
this.txtConsole.Dock = System.Windows.Forms.DockStyle.Fill;
this.txtConsole.Location = new System.Drawing.Point(0, 0);
this.txtConsole.Name = "txtConsole";
this.txtConsole.Size = new System.Drawing.Size(693, 393);
this.txtConsole.TabIndex = 0;
this.txtConsole.Text = "";
//
// txtCommand
//
this.txtCommand.Dock = System.Windows.Forms.DockStyle.Fill;
this.txtCommand.Location = new System.Drawing.Point(0, 0);
this.txtCommand.Name = "txtCommand";
this.txtCommand.Size = new System.Drawing.Size(693, 20);
this.txtCommand.TabIndex = 1;
this.txtCommand.KeyDown += new System.Windows.Forms.KeyEventHandler(this.txtCommand_KeyDown);
//
// Runtime
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(693, 422);
this.Controls.Add(this.splitContainer1);
this.Name = "Runtime";
this.Text = "Runtime";
this.Load += new System.EventHandler(this.Runtime_Load);
this.splitContainer1.Panel1.ResumeLayout(false);
this.splitContainer1.Panel2.ResumeLayout(false);
this.splitContainer1.Panel2.PerformLayout();
this.splitContainer1.ResumeLayout(false);
this.ResumeLayout(false);
}
#endregion
private System.Windows.Forms.SplitContainer splitContainer1;
private System.Windows.Forms.RichTextBox txtConsole;
private System.Windows.Forms.TextBox txtCommand;
}
}