- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player - All commands updated to work with the new command system - Look command now works in the example MudGame - Realm now contains InitialZone for the starting Zone within that Realm. - Zone now contains InitialRoom for the starting Room within that Zone. - All Environment objects now contains a Initial property and Add() method for adding child objects. - BaseCharacter now contains a copy of Game - Revised Realm.GetZone() - Revised Zone.GetRoom() - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files. - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
40 lines
No EOL
1.3 KiB
C#
40 lines
No EOL
1.3 KiB
C#
//Microsoft.NET Framework
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.IO;
|
|
using System.Net;
|
|
using System.Net.Sockets;
|
|
|
|
//MUD Engine
|
|
using MudEngine.GameObjects.Characters;
|
|
using MudEngine.GameManagement;
|
|
using MudEngine.GameObjects.Environment;
|
|
using MudEngine.GameObjects;
|
|
using MudEngine.FileSystem;
|
|
|
|
namespace MudEngine.Commands
|
|
{
|
|
class CommandRestart : IGameCommand
|
|
{
|
|
public string Name { get; set; }
|
|
public bool Override { get; set; }
|
|
|
|
public CommandResults Execute(string command, BaseCharacter player)
|
|
{
|
|
if (player.IsAdmin)
|
|
{
|
|
for (int i = 0; i < player.Game.PlayerCollection.Count; i++)
|
|
player.Game.PlayerCollection[i].Save(player.Game.PlayerCollection[i].Name + ".dat");
|
|
player.Game.Server.EndServer();
|
|
if (player.Game.ServerType == ProtocolType.Tcp)
|
|
player.Game.Server.InitializeTCP(555, ref player.Game.PlayerCollection);
|
|
else
|
|
player.Game.Server.InitializeUDP(555, ref player.Game.PlayerCollection);
|
|
return new CommandResults("Server Restarted.");
|
|
}
|
|
return new CommandResults("Access Denied.");
|
|
}
|
|
}
|
|
} |