- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player - All commands updated to work with the new command system - Look command now works in the example MudGame - Realm now contains InitialZone for the starting Zone within that Realm. - Zone now contains InitialRoom for the starting Room within that Zone. - All Environment objects now contains a Initial property and Add() method for adding child objects. - BaseCharacter now contains a copy of Game - Revised Realm.GetZone() - Revised Zone.GetRoom() - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files. - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
41 lines
1.3 KiB
C#
41 lines
1.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.GameObjects.Characters;
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using MudEngine.FileSystem;
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using MudEngine.Commands;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Environment;
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using MudEngine.GameObjects.Items;
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namespace MudEngine.Commands
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{
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public class CommandLook : IGameCommand
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{
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public string Name { get; set; }
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public bool Override { get; set; }
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public CommandResults Execute(string command, BaseCharacter player)
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{
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StringBuilder desc = new StringBuilder();
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if (player.CurrentRoom == null)
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{
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return new CommandResults("Not within a created Room.");
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}
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desc.AppendLine(player.CurrentRoom.Description);
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foreach (Door door in player.CurrentRoom.Doorways)
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{
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if (door.TravelDirection != MudEngine.GameObjects.AvailableTravelDirections.Down && door.TravelDirection != MudEngine.GameObjects.AvailableTravelDirections.Up)
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{
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desc.AppendLine(door.Description);
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}
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}
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return new CommandResults(desc.ToString());
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}
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}
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}
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