- Player movement command now fully implemented. - Game.GetRealm() added to retrieve a Realm within the games RealmCollection property - Game.End() added to perform game ending duties and shut down the Server - Server now loses opened threads. - Player.Move() added to move the player from Room to Room. - Room.DoorwayExist() tweaked to work with the new way Environments are managed. MudGame: - Now executes the Look command on startup so the player can see where they are located at. - Implements the new Game.End() method and fixes the game hanging upon exit.
108 lines
4.1 KiB
C#
108 lines
4.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Net;
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using System.Net.Sockets;
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using MUDGame.Environments;
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namespace MUDGame
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{
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class Program
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{
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//Setup our Fields
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static MudEngine.GameManagement.Game game;
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static MudEngine.GameManagement.CommandEngine commands;
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static MudEngine.GameObjects.Characters.BaseCharacter player;
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static List<MudEngine.GameObjects.Environment.Realm> realmCollection;
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static void Main(string[] args)
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{
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//Initialize them
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game = new MudEngine.GameManagement.Game();
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commands = new MudEngine.GameManagement.CommandEngine();
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realmCollection = new List<MudEngine.GameObjects.Environment.Realm>();
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//Setup the game
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game.AutoSave = true;
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game.BaseCurrencyName = "Copper";
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game.BaseCurrencyAmount = 1;
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game.CompanyName = "Mud Designer";
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game.DayLength = 60 * 8;
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game.GameTitle = "Test Mud Project";
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game.HideRoomNames = false;
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game.PreCacheObjects = true;
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game.ProjectPath = MudEngine.FileSystem.FileManager.GetDataPath(MudEngine.FileSystem.SaveDataTypes.Root);
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game.TimeOfDay = MudEngine.GameManagement.Game.TimeOfDayOptions.Transition;
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game.TimeOfDayTransition = 30;
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game.Version = "0.1";
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game.Website = "http://MudDesigner.Codeplex.com";
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game.ServerType = ProtocolType.Tcp;
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game.ServerPort = 555;
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game.MaximumPlayers = 1000;
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//Create the world
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BuildRealms();
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//Load all of the available commands from the engine
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MudEngine.GameManagement.CommandEngine.LoadAllCommands();
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//Player must be instanced AFTER BuildRealms as it needs Game.InitialRealm.InitialZone.InitialRoom
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//property so that it can set it's starting room correctly.
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player = new MudEngine.GameObjects.Characters.BaseCharacter(game);
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// Start the game & server
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if (!game.Start())
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Console.WriteLine("Error starting game!\nReview Log file for details.");
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game.IsRunning = true;
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game.PlayerCollection.Add(player);
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//Send game info to player
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Console.WriteLine(game.GameTitle);
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Console.WriteLine(game.Version);
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Console.WriteLine(game.Website);
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Console.WriteLine(game.Story);
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Console.WriteLine();
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//Simple Help info
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Console.WriteLine("Available Commands are\n Look\n Exit\n Walk 'direction' where direction = north/south/east/west/up/down\n");
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//Invoke the Look command so the player knows whats around him/her
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Console.WriteLine(player.ExecuteCommand("Look").Result[0]);
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while (game.IsRunning)
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{
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Console.Write("Command: ");
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string command = Console.ReadLine();
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//TODO: Does the CommandResult really need to return an array of Objects?
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//All object management should be dealt with by the Game and Player so this should just be an array of strings.
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Object[] result = player.ExecuteCommand(command).Result;
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if (result != null)
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{
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//Search through each object in the array returned to us from the command execution and print the strings.
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foreach (object o in result)
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{
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if (o is string)
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Console.WriteLine(o.ToString());
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}
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}
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}
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game.End();
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Console.WriteLine("Press Enter to exit.");
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Console.ReadKey();
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}
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static private void BuildRealms()
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{
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Zeroth zeroth = new Zeroth(game);
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zeroth.BuildZeroth();
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}
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}
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}
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