muddesigner/RoomDesigner/Program.cs
Scionwest_cp 82e43cb4f2 MUD Engine:
- BaseObject now sets the default value for Name programmatically for the editors propertygrids.
 - Room, Realm and Zone no longer set their Name Properties to their default value, BaseObject handles it.

Room Designer:
 - Scripts where'nt being saved, this has been corrected.
- Rooms wheren't being loaded when supplied via the command line argument (Method is used by the Zone Builder)
 - Displaying scripts within the Designer is now fixed.

Zone Builder:
 - Now displays the Zone Object Properties in the property grid.
2009-11-28 08:01:19 -08:00

61 lines
2.4 KiB
C#

using System;
using System.IO;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace RoomDesigner
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main(string[] arguments)
{
MUDEngine.Engine.ValidateDataPaths();
MUDEngine.FileSystem.FileSystem.FileType = MUDEngine.FileSystem.FileSystem.OutputFormats.XML;
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
//Check if we have a valid room supplied in the arguments.
//The Zone editor can launch the Room Designer, if the user
//chooses to edit a room from within the Zone Editor. Currently
//Zone editor is the only planned editor that can allow users to
//edit existing rooms. Simplifies it, as I don't need to design
//a Realm/Zone/Room explorer in the Room or Realm editors.
if (arguments.Length == 0)
{
Application.Run(new frmMain());
}
else
{
foreach (string argument in arguments)
{
//check if it's a room specified.
if (argument.ToLower().StartsWith("room="))
{
int startIndex = "room=".Length;
string room = argument.Substring(startIndex);
string file = Path.Combine(Application.StartupPath, "Data\\Rooms\\") + room;
if (File.Exists(file))
{
Application.Run(new frmMain(argument));
}
else
{
MessageBox.Show("Unable to locate the specified file."
+ "Please ensure that it exists or the correct argument format was used.\n"
+ "Room: " + file,
"Room Designer", MessageBoxButtons.OK, MessageBoxIcon.Exclamation);
Application.Run(new frmMain());
}
}
}
}
}
}
}