muddesigner/RealmExplorer/Program.cs
Scionwest_cp 1db34a469c Mud Engine:
- ValidateDataPaths no longer creates a ROOT folder as a child folder to the Data directory.
 - The Realm class now has a Zones collection property.
 - Adjusted Room and ProjectInformation Property Categories for Property Grid.

Realm Explorer:
 - Now Save and Loads Realms
 - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
 - New Realms can be created.
 - Existing Realms are now loaded into the listbox.
 - Prototype code wrote for finding available and un-available Zones.
 - Almost complete UI

Zone Builder:
 - Now calls MUDEngine.Engine.ValidateDataPaths() during startup to ensure all directories exists.
2009-11-27 22:40:13 -08:00

24 lines
667 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace RealmExplorer
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
MUDEngine.Engine.ValidateDataPaths();
MUDEngine.FileSystem.FileSystem.FileType = MUDEngine.FileSystem.FileSystem.OutputFormats.XML;
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new frmMain());
}
}
}