muddesigner/MudEngine/Networking/ServerSocket.cs
Scionwest_cp 6987d8178f MudEngine:
- Added Look and Walk Commands, however they are not fully implemented.
 - Corrected Networking classes having a public de-constructor. These must be private or the compiler fails.
 - Corrected Networking classes using an incorrect 'using' statement. You cannot reference classes in the statement, must only reference the namespace itself (i.e. using MUDEngine.Networking).
 - Removed using statement for Networking in the Networking classes as all classes created within that namespace automatically are within the same scope.
2010-07-18 21:25:12 -07:00

81 lines
1.6 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
// TODO: everything D:
namespace MudEngine.Networking
{
enum SocketType
{
TCP = 1,
UDP = 2
};
class ServerSocket : Socket
{
public ServerSocket()
{
port = 0;
stage = 0;
type = 0;
}
~ServerSocket()
{
port = 0;
stage = 0;
type = 0;
}
// all methods return int, 1 = success, -1 = error, > 1 are just extra info w/ success
// < -1, known error find it out with: (string)getError(er_code);
public int init(int p, SocketType st)
{
return 0;
}
public int start()
{
return 0;
}
public int bind()
{
return 0;
}
public int listen()
{
return 0;
}
public int accept()
{
return 0;
}
public int send()
{
return 0;
}
public int recv()
{
return 0;
}
public int end()
{
return 0;
}
public string getError(int er_code)
{
if (er_code > 0)
return "No Error";
switch (er_code)
{
default:
return "Unknown Error";
}
}
private int stage;
private int port;
private SocketType type;
}
}