muddesigner/MudEngine/Commands/CommandLook.cs
Scionwest_cp 6987d8178f MudEngine:
- Added Look and Walk Commands, however they are not fully implemented.
 - Corrected Networking classes having a public de-constructor. These must be private or the compiler fails.
 - Corrected Networking classes using an incorrect 'using' statement. You cannot reference classes in the statement, must only reference the namespace itself (i.e. using MUDEngine.Networking).
 - Removed using statement for Networking in the Networking classes as all classes created within that namespace automatically are within the same scope.
2010-07-18 21:25:12 -07:00

42 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.GameObjects.Characters;
using MudEngine.GameObjects.Characters.Controlled;
using MudEngine.FileSystem;
using MudEngine.Commands;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects.Items;
namespace MudEngine.Commands
{
public class CommandLook : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player, Game project, Room room)
{
StringBuilder desc = new StringBuilder();
if (room == null)
{
return new CommandResults("Not within a created Room.");
}
desc.AppendLine(room.Description);
foreach (Door door in room.Doorways)
{
if (door.TravelDirection != MudEngine.GameObjects.AvailableTravelDirections.Down && door.TravelDirection != MudEngine.GameObjects.AvailableTravelDirections.Up)
{
desc.AppendLine(door.Description);
}
}
return new CommandResults(desc.ToString());
}
}
}