muddesigner/Engine/Core/BaseObject.cs

73 lines
2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace Engine.Core
{
public abstract class BaseObject
{
private string _Name;
public string Name
{
get
{
return _Name;
}
set
{
_Name = value;
if (this.GetType().Name.StartsWith("Base"))
Filename = value + "." + this.GetType().Name.Substring("Base".Length);
else
Filename = value + "." + this.GetType().Name;
}
}
private string _Filename;
public string Filename
{
//Returns the name of the object + the objects Type as it's extension.
//Filenames are generated by the class itself, users can not assign it.
get
{
return _Filename;
}
set
{
if (this.GetType().Name.StartsWith("Base"))
{
if (value.EndsWith("." + this.GetType().Name.Substring("Base".Length)))
{
_Filename = value;
}
else
_Filename = value + "." + this.GetType().Name.Substring("Base".Length);
}
else
{
if (value.EndsWith("." + this.GetType().Name))
{
_Filename = value;
}
else
_Filename = value + "." + this.GetType().Name;
}
}
}
public string Description { get; set; }
public BaseObject()
{
this.Name = DefaultName();
}
private String DefaultName()
{
return "New " + this.GetType().Name;
}
}
}