muddesigner/MudEngine/Commands/CommandList.cs
Scionwest_cp 5956c3d264 MudGame:
- Create command script now writes to the Log file everytime a Admin creates an environment object.
 - Added a List command script that now lists all environment objects created. 
   * Example: List Realms
   This will list all of the Realms in the game world.
   * Example: List MyRealm>Zones
   This will list all of the Zones within the MyRealm Realm object.
   * Example: List MyRealm>Rooms
   This will list all of the Rooms from every Zone within the MyRealm object.
   * Example: List MyRealm>MyZone>Rooms
   This will list all of the Rooms that are within the MyZone object contained within the MyRealm object.
   * Example: List Players
   This will list all created players, regardless if they are logged into the server or not.
2010-09-04 00:58:31 -07:00

142 lines
6.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Text;
using MudEngine.FileSystem;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.Commands;
using MudEngine.GameObjects.Environment;
namespace MudEngine.Commands
{
/// <summary>
/// The List command is used to list filenames of a specified object type.
/// </summary>
public class CommandList : IGameCommand
{
/// <summary>
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
/// </summary>
public Boolean Override { get; set; }
/// <summary>
/// The name of the command.
/// If Override is set to true, this command will override any other command that contains the same name.
/// </summary>
public String Name { get; set; }
/// <summary>
/// A collection of strings that contains helpfull information for this Command.
/// When the user enteres 'Help Exit' the game will print the content of this collection.
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
/// </summary>
public List<String> Help { get; set; }
public CommandList()
{
Help = new List<string>();
Help.Add("Using the List command, you can view a generated list of filenames that pertain to a supplied object type.");
Help.Add("Usage: List 'ItemType'");
Help.Add(" Example: List Realms");
Help.Add("This will list all of the Realms by Filename for you to review.");
Help.Add("To view child objects of a Type, use the '>' separator.");
Help.Add(" Example: List MyRealmName>Zones");
}
public void Execute(String command, BaseCharacter player)
{
if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM))
{
//Player must be a admin or GM to view all the objects on the server like this.
command = command.Substring("List".Length).Trim();
String[] data = command.ToLower().Split('>');
if ((data.Length == 0) || (String.IsNullOrEmpty(data[0])))
{
player.Send("Invalid command usage. Enter 'help List' for usage examples.");
return;
}
else if (data.Length == 1)
{
switch (data[0])
{
case "realms":
player.Send("Currently loaded Realm files:");
foreach (Realm r in player.ActiveGame.World.RealmCollection)
player.Send(r.Filename + " | ", false);
break;
case "players":
player.Send("Players with created characters:");
BaseCharacter p = new BaseCharacter(player.ActiveGame);
foreach (String file in Directory.GetFiles(player.ActiveGame.DataPaths.Players, "*.character"))
{
p.Load(file);
player.Send(p.Name + " | ", false);
}
break;
default:
player.Send("Invalid token supplied. Enter 'Help List' for usage examples.");
break;
}
}
else if (data.Length == 2)
{
if (data[1] == "zones")
{
if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
{
player.Send("Invalid Realm, unable to list Zones.");
return;
}
player.Send("Displaying Currently loaded Zones within Realm " + data[0]);
foreach (Zone z in player.ActiveGame.World.GetRealm(data[0] + ".realm").ZoneCollection)
player.Send(z.Filename + " | ", false);
}
else if (data[1] == "rooms")
{
if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
{
player.Send("Invalid Realm, unable to list Rooms.");
return;
}
player.Send("Displaying currently loaded Rooms within Realm " + data[0] + ". These Rooms span multiple Zones.");
foreach (Zone z in player.ActiveGame.World.GetRealm(data[0] + ".realm").ZoneCollection)
{
foreach (Room r in z.RoomCollection)
{
player.Send(Path.GetFileNameWithoutExtension(z.Filename) + ">" + Path.GetFileNameWithoutExtension(r.Filename));
}
}
}
}
else if (data.Length == 3)
{
if (data[2] == "rooms")
{
if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
{
player.Send("Invalid Realm, unable to list Rooms.");
return;
}
if (player.ActiveGame.World.GetRealm(data[0] + ".realm").GetZone(data[1] + ".zone")[0] == null)
{
player.Send("Invalid Zone, unable to list Rooms.");
return;
}
player.Send("Displaying Currently loaded Rooms within " + data[0] + ">" + data[1]);
foreach (Room r in player.ActiveGame.World.GetRealm(data[0] + ".realm").GetZone(data[1] + ".zone")[0].RoomCollection)
player.Send(r.Filename + " | ", false);
}
}
}
}
}
}