muddesigner/MUDGame/Program.cs
Scionwest_cp e9e3bb8033 MudEngine:
- Created PlayerAdmin class. All admins will be instances of this class; allows for segregating admin code into a different class for easier management and maintenance.
 - CommandRestart now checks to make sure the player is of Type PlayerAdmin instead of player.admin
 - Added ExecuteCommand to BaseCharacter. All Characters (NPC & Players) can execute commands now. Allows for AI to roam the world at some point in the future by invoking the available move commands.

MUDGame:
 - Updated the command execution from CommandEngine.Execute to user.ExecuteCommand to use the BaseCharacter version.
 - Changed PlayerBasic to PlayerAdmin for testing purposes.

TODO: Remove command execution from game loop, server should sit and wait for telnet data to be transmitted to it within the loop. That will be the command and passed off to the BaseCharacter/Player/NPC ect ExecuteCommand
2010-07-22 16:18:53 -07:00

90 lines
3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Net;
using System.Net.Sockets;
using MUDGame.Environments;
namespace MUDGame
{
class Program
{
//Setup our Fields
static MudEngine.GameManagement.Game game;
static MudEngine.GameManagement.CommandEngine commands;
static MudEngine.GameObjects.Characters.Controlled.PlayerAdmin user;
static List<MudEngine.GameObjects.Environment.Realm> realmCollection;
static void Main(string[] args)
{
//Initialize them
game = new MudEngine.GameManagement.Game();
commands = new MudEngine.GameManagement.CommandEngine();
realmCollection = new List<MudEngine.GameObjects.Environment.Realm>();
user = new MudEngine.GameObjects.Characters.Controlled.PlayerAdmin();
//Setup the game
game.AutoSave = true;
game.BaseCurrencyName = "Copper";
game.BaseCurrencyAmount = 1;
game.CompanyName = "Mud Designer";
game.DayLength = 60 * 8;
game.GameTitle = "Test Mud Project";
game.HideRoomNames = false;
game.PreCacheObjects = true;
game.ProjectPath = MudEngine.FileSystem.FileManager.GetDataPath(MudEngine.FileSystem.SaveDataTypes.Root);
game.TimeOfDay = MudEngine.GameManagement.Game.TimeOfDayOptions.Transition;
game.TimeOfDayTransition = 30;
game.Version = "0.1";
game.Website = "http://MudDesigner.Codeplex.com";
game.ServerType = ProtocolType.Tcp;
game.ServerPort = 555;
game.MaximumPlayers = 1000;
//Create the world
BuildRealms();
//Setup our starting location
foreach (MudEngine.GameObjects.Environment.Realm realm in realmCollection)
{
if (realm.IsInitialRealm)
{
game.SetInitialRealm(realm);
break;
}
}
if (game.InitialRealm == null)
Console.WriteLine("Critical Error: No Initial Realm defined!");
game.player = new MudEngine.GameObjects.Characters.Controlled.PlayerBasic[1000];
//Start the game.
MudEngine.GameManagement.CommandEngine.LoadAllCommands();
// Start the server thread.
game.StartServer();
game.IsRunning = true;
while (game.IsRunning)
{
Console.Write("Command: ");
string command = Console.ReadLine();
user.ExecuteCommand(command, user, game, null);
}
Console.WriteLine("Press Enter to exit.");
Console.ReadKey();
}
static private void BuildRealms()
{
Zeroth zeroth = new Zeroth();
realmCollection.Add(zeroth.BuildZeroth());
}
}
}