muddesigner/MudEngine/GameManagement/ICommand.cs
Scionwest_cp 486efa4fed MudEngine:
- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player
 - All commands updated to work with the new command system
 - Look command now works in the example MudGame 
 - Realm now contains InitialZone for the starting Zone within that Realm.
 - Zone now contains InitialRoom for the starting Room within that Zone.
 - All Environment objects now contains a Initial property and Add() method for adding child objects.
 - BaseCharacter now contains a copy of Game
 - Revised Realm.GetZone()
 - Revised Zone.GetRoom()
 - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files.
 - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
2010-07-25 16:56:15 -07:00

24 lines
636 B
C#

//Microsoft .NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
//MUD Engine
using MudEngine.Commands;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
namespace MudEngine.GameManagement
{
public interface IGameCommand
{
//Name of the command
string Name { get; set; }
//Used to override commands with the same name
bool Override { get; set; }
//Executes the command.
CommandResults Execute(string command, BaseCharacter player);
}
}