- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player - All commands updated to work with the new command system - Look command now works in the example MudGame - Realm now contains InitialZone for the starting Zone within that Realm. - Zone now contains InitialRoom for the starting Room within that Zone. - All Environment objects now contains a Initial property and Add() method for adding child objects. - BaseCharacter now contains a copy of Game - Revised Realm.GetZone() - Revised Zone.GetRoom() - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files. - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
24 lines
636 B
C#
24 lines
636 B
C#
//Microsoft .NET Framework
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
|
|
//MUD Engine
|
|
using MudEngine.Commands;
|
|
using MudEngine.GameObjects.Characters;
|
|
using MudEngine.GameManagement;
|
|
using MudEngine.GameObjects.Environment;
|
|
|
|
namespace MudEngine.GameManagement
|
|
{
|
|
public interface IGameCommand
|
|
{
|
|
//Name of the command
|
|
string Name { get; set; }
|
|
//Used to override commands with the same name
|
|
bool Override { get; set; }
|
|
//Executes the command.
|
|
CommandResults Execute(string command, BaseCharacter player);
|
|
}
|
|
}
|