muddesigner/MudEngine/Commands/CommandWalk.cs
Scionwest_cp 486efa4fed MudEngine:
- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player
 - All commands updated to work with the new command system
 - Look command now works in the example MudGame 
 - Realm now contains InitialZone for the starting Zone within that Realm.
 - Zone now contains InitialRoom for the starting Room within that Zone.
 - All Environment objects now contains a Initial property and Add() method for adding child objects.
 - BaseCharacter now contains a copy of Game
 - Revised Realm.GetZone()
 - Revised Zone.GetRoom()
 - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files.
 - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
2010-07-25 16:56:15 -07:00

51 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudEngine.Commands
{
public class CommandWalk : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player)
{
string[] words = command.Split(' ');
List<string> directions = new List<string>();
if (words.Length == 1)
return new CommandResults("No direction supplied");
else
{
foreach (Door door in player.CurrentRoom.Doorways)
{
AvailableTravelDirections direction = TravelDirections.GetTravelDirectionValue(words[1]);
if (door.TravelDirection == direction)
{
//TODO: Player.Move() method needed so room loading is handled by player code.
player.CurrentRoom = (Room)player.CurrentRoom.Load(door.ConnectedRoom);
CommandResults cmd = CommandEngine.ExecuteCommand("Look", player);
string lookValue = "";
if (cmd.Result.Length != 0)
lookValue = cmd.Result[0].ToString();
return new CommandResults(new object[] { lookValue, player.CurrentRoom });
}
}
}
return new CommandResults("Unable to travel in that direction.");
}
}
}