muddesigner/MudEngine/Commands/CommandLook.cs
Scionwest_cp 486efa4fed MudEngine:
- Re-worked the command system. All commands now only need 2 arguments rather than 4. The actual command string and the Player
 - All commands updated to work with the new command system
 - Look command now works in the example MudGame 
 - Realm now contains InitialZone for the starting Zone within that Realm.
 - Zone now contains InitialRoom for the starting Room within that Zone.
 - All Environment objects now contains a Initial property and Add() method for adding child objects.
 - BaseCharacter now contains a copy of Game
 - Revised Realm.GetZone()
 - Revised Zone.GetRoom()
 - Removed Zone.RebuildRoomCollection as content is currently no longer stored using physical files.
 - Added GameManagement.Log for logging errors and warnings to file. Use Log.Write().
2010-07-25 16:56:15 -07:00

41 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.GameObjects.Characters;
using MudEngine.FileSystem;
using MudEngine.Commands;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects.Items;
namespace MudEngine.Commands
{
public class CommandLook : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player)
{
StringBuilder desc = new StringBuilder();
if (player.CurrentRoom == null)
{
return new CommandResults("Not within a created Room.");
}
desc.AppendLine(player.CurrentRoom.Description);
foreach (Door door in player.CurrentRoom.Doorways)
{
if (door.TravelDirection != MudEngine.GameObjects.AvailableTravelDirections.Down && door.TravelDirection != MudEngine.GameObjects.AvailableTravelDirections.Up)
{
desc.AppendLine(door.Description);
}
}
return new CommandResults(desc.ToString());
}
}
}