- Added a new Type called DialogChat which will be used to hold branched dialogs for characters. - Added initial support for Dialog chatting in BaseCharacter. This will primarily be for AI, as Users already have the Say command and don't use branched dialog. - Added primitive checking during BaseCharacter.Load() to find the correct Room for the character in the event that two Zones with the same name exist.
99 lines
No EOL
4.6 KiB
XML
99 lines
No EOL
4.6 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
|
|
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
|
<PropertyGroup>
|
|
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
|
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
|
<ProductVersion>9.0.30729</ProductVersion>
|
|
<SchemaVersion>2.0</SchemaVersion>
|
|
<ProjectGuid>{498943A8-DF5A-4DB0-B506-0BFF44788657}</ProjectGuid>
|
|
<OutputType>Library</OutputType>
|
|
<AppDesignerFolder>Properties</AppDesignerFolder>
|
|
<RootNamespace>MudEngine</RootNamespace>
|
|
<AssemblyName>MudEngine</AssemblyName>
|
|
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
|
|
<FileAlignment>512</FileAlignment>
|
|
<FileUpgradeFlags>
|
|
</FileUpgradeFlags>
|
|
<OldToolsVersion>3.5</OldToolsVersion>
|
|
<UpgradeBackupLocation />
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
|
<DebugSymbols>true</DebugSymbols>
|
|
<DebugType>full</DebugType>
|
|
<Optimize>false</Optimize>
|
|
<OutputPath>bin\Debug\</OutputPath>
|
|
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
|
<DebugType>pdbonly</DebugType>
|
|
<Optimize>true</Optimize>
|
|
<OutputPath>bin\Release\</OutputPath>
|
|
<DefineConstants>TRACE</DefineConstants>
|
|
<ErrorReport>prompt</ErrorReport>
|
|
<WarningLevel>4</WarningLevel>
|
|
</PropertyGroup>
|
|
<ItemGroup>
|
|
<Reference Include="Microsoft.CSharp" />
|
|
<Reference Include="rScripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
|
|
<SpecificVersion>False</SpecificVersion>
|
|
<HintPath>..\..\rScript\rScripting\bin\Release\rScripting.dll</HintPath>
|
|
</Reference>
|
|
<Reference Include="System" />
|
|
<Reference Include="System.Core">
|
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
</Reference>
|
|
<Reference Include="System.Xml.Linq">
|
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
</Reference>
|
|
<Reference Include="System.Data.DataSetExtensions">
|
|
<RequiredTargetFramework>3.5</RequiredTargetFramework>
|
|
</Reference>
|
|
<Reference Include="System.Data" />
|
|
<Reference Include="System.Xml" />
|
|
</ItemGroup>
|
|
<ItemGroup>
|
|
<Compile Include="Commands\CommandRestart.cs" />
|
|
<Compile Include="Commands\CommandLogin.cs" />
|
|
<Compile Include="Commands\CommandSaveWorld.cs" />
|
|
<Compile Include="Commands\CommandEditRealm.cs" />
|
|
<Compile Include="Commands\CommandEditZone.cs" />
|
|
<Compile Include="Commands\CommandEditRoom.cs" />
|
|
<Compile Include="FileSystem\SaveDataPaths.cs" />
|
|
<Compile Include="GameManagement\CommandEngine.cs" />
|
|
<Compile Include="GameManagement\GameTime.cs" />
|
|
<Compile Include="GameManagement\GameWorld.cs" />
|
|
<Compile Include="GameManagement\ICommand.cs" />
|
|
<Compile Include="FileSystem\FileManager.cs" />
|
|
<Compile Include="FileSystem\SaveDataTypes.cs" />
|
|
<Compile Include="FileSystem\XmlSerialization.cs" />
|
|
<Compile Include="GameManagement\Game.cs" />
|
|
<Compile Include="GameManagement\Log.cs" />
|
|
<Compile Include="GameManagement\SecurityRoles.cs" />
|
|
<Compile Include="GameObjects\Bag.cs" />
|
|
<Compile Include="GameObjects\BaseObject.cs" />
|
|
<Compile Include="GameObjects\Characters\BaseCharacter.cs" />
|
|
<Compile Include="GameObjects\Characters\BaseStats.cs" />
|
|
<Compile Include="GameObjects\Characters\DialogChat.cs" />
|
|
<Compile Include="GameObjects\Environment\Door.cs" />
|
|
<Compile Include="GameObjects\Environment\Realm.cs" />
|
|
<Compile Include="GameObjects\Environment\Room.cs" />
|
|
<Compile Include="GameObjects\Environment\StartingLocation.cs" />
|
|
<Compile Include="GameObjects\Environment\TravelDirections.cs" />
|
|
<Compile Include="GameObjects\Environment\Zone.cs" />
|
|
<Compile Include="GameObjects\Items\BaseItem.cs" />
|
|
<Compile Include="GameObjects\Currency.cs" />
|
|
<Compile Include="Networking\Server.cs" />
|
|
<Compile Include="Properties\AssemblyInfo.cs" />
|
|
<Compile Include="Scripting\MudScriptCompiler.cs" />
|
|
</ItemGroup>
|
|
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
|
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
|
|
Other similar extension points exist, see Microsoft.Common.targets.
|
|
<Target Name="BeforeBuild">
|
|
</Target>
|
|
<Target Name="AfterBuild">
|
|
</Target>
|
|
-->
|
|
</Project> |