* StandardCharacter re-wrote to support the new Server code. Also added event method support for various states. * ConnectionManager re-wrote to support the new server. * Work on Log message importance started * INetworked.Connect now requires a Socket as its parameter. * StandardGame no longer has Properties for MaxConnections and MaxQueuedConnections. This is handle via StandardGame.Start() parameters. * CommandLogin command added. Initial check-in and not fully implemented. |
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.. | ||
ICommand.cs | ||
IGameComponent.cs | ||
INetworked.cs | ||
ISavable.cs | ||
IUpdatable.cs |