muddesigner/MudGame/Scripts/AdminCommands/CommandList.cs
Scionwest_cp 304b2d07eb MudEngine:
- Realm, Room and Zone editing no longer closes the menu once a task is finished. Use the Exit menu option to close the editing menu
 - Revised how the Game checks for existing InitialLocations. If a InitialLocation does not exist, but is created during server runtime, new players will automatically be placed there without the need to restart the server.
 - Improved the List command.
2010-09-12 16:18:28 -07:00

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9.5 KiB
C#

/// <summary>
/// The List command is used to list filenames of a specified object type.
/// </summary>
public class CommandList : IGameCommand
{
/// <summary>
/// Used by the Command Engine to allow for overriding any other commands that contain the same name.
/// TODO: Does Overriding Commands still work? This is part of some old code I wrote several years back and might be broke.
/// </summary>
public Boolean Override { get; set; }
/// <summary>
/// The name of the command.
/// If Override is set to true, this command will override any other command that contains the same name.
/// </summary>
public String Name { get; set; }
/// <summary>
/// A collection of strings that contains helpfull information for this Command.
/// When the user enteres 'Help Exit' the game will print the content of this collection.
/// This is treated like a virtual book, each entry in the collection is printed as a new line.
/// </summary>
public List<String> Help { get; set; }
public CommandList()
{
Help = new List<string>();
Help.Add("Using the List command, you can view a generated list of filenames that pertain to a supplied object type.");
Help.Add("Usage: List 'ItemType'");
Help.Add("Usage: List 'ItemName>ItemType'");
Help.Add("");
Help.Add("Supported Listable ItemTypes are as follows:");
Help.Add("Players");
Help.Add("Realms");
Help.Add("Zones");
Help.Add("RealmName>Rooms");
Help.Add("RealmName>Zones");
Help.Add("RealmName>ZoneName>Rooms");
}
public void Execute(String command, BaseCharacter player)
{
command = command.Substring("List".Length).Trim();
String[] data = command.ToLower().Split('>');
//Admin || GM only item listings.
if ((player.Role == SecurityRoles.Admin) || (player.Role == SecurityRoles.GM))
{
//Player must be a admin or GM to view all the objects on the server like this.
if ((data.Length == 0) || (String.IsNullOrEmpty(data[0])))
{
player.Send("Invalid command usage. Enter 'help List' for usage examples.");
return;
}
else if (data.Length == 1)
{
switch (data[0])
{
case "realms":
if (player.ActiveGame.World.RealmCollection.Count == 0)
player.Send("There are currently no loaded Realm files.");
else
{
player.Send("Currently loaded Realm files:");
foreach (Realm r in player.ActiveGame.World.RealmCollection)
player.Send(r.Filename + " | ", false);
}
break;
case "players":
if (System.IO.Directory.GetFiles(player.ActiveGame.DataPaths.Players, "*.character").Length == 0)
player.Send("There are currently no characters created on this server.");
else
{
player.Send("Players with created characters:");
BaseCharacter p = new BaseCharacter(player.ActiveGame);
foreach (String file in System.IO.Directory.GetFiles(player.ActiveGame.DataPaths.Players, "*.character"))
{
p.Load(file);
player.Send(p.Name + " | ", false);
}
}
break;
case "zones":
if (player.ActiveGame.World.RealmCollection.Count == 0)
{
player.Send("There are currently no Zones created on this server.");
}
else
{
List<String> names = new List<String>();
foreach (Realm r in player.ActiveGame.World.RealmCollection)
{
foreach (Zone z in r.ZoneCollection)
{
names.Add(System.IO.Path.GetFileNameWithoutExtension(r.Filename) + ">" + System.IO.Path.GetFileNameWithoutExtension(z.Filename));
}
}
if (names.Count == 0)
{
player.Send("There are currently no Zones created on this server.");
}
else
{
player.Send("Currently loaded Zones. This spans across every Realm in the world.");
foreach (String name in names)
{
player.Send(name);
}
}
}
break;
case "commands":
player.Send("The following commands are available for use:");
foreach (String cmd in CommandEngine.GetCommands())
{
IGameCommand gc = CommandEngine.GetCommand(cmd);
player.Send(gc.Name);
}
break;
default:
player.Send("Invalid token supplied. Enter 'Help List' for usage examples.");
break;
}
}
else if (data.Length == 2)
{
if (data[1] == "zones")
{
if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
{
player.Send("Invalid Realm, unable to list Zones.");
return;
}
player.Send("Displaying Currently loaded Zones within Realm " + data[0]);
foreach (Zone z in player.ActiveGame.World.GetRealm(data[0] + ".realm").ZoneCollection)
player.Send(z.Filename + " | ", false);
}
else if (data[1] == "rooms")
{
if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
{
player.Send("Invalid Realm, unable to list Rooms.");
return;
}
player.Send("Displaying currently loaded Rooms within Realm " + data[0] + ". These Rooms span multiple Zones.");
foreach (Zone z in player.ActiveGame.World.GetRealm(data[0] + ".realm").ZoneCollection)
{
foreach (Room r in z.RoomCollection)
{
player.Send(System.IO.Path.GetFileNameWithoutExtension(z.Filename) + ">" + System.IO.Path.GetFileNameWithoutExtension(r.Filename));
}
}
}
}
else if (data.Length == 3)
{
if (data[2] == "rooms")
{
if (player.ActiveGame.World.GetRealm(data[0] + ".realm") == null)
{
player.Send("Invalid Realm, unable to list Rooms.");
return;
}
if (player.ActiveGame.World.GetRealm(data[0] + ".realm").GetZone(data[1] + ".zone")[0] == null)
{
player.Send("Invalid Zone, unable to list Rooms.");
return;
}
player.Send("Displaying Currently loaded Rooms within " + data[0] + ">" + data[1]);
foreach (Room r in player.ActiveGame.World.GetRealm(data[0] + ".realm").GetZone(data[1] + ".zone")[0].RoomCollection)
player.Send(r.Filename + " | ", false);
}
}
} //End Admin || GM only item listings.
//Begin normal player item listings
else
{
//Player must be a admin or GM to view all the objects on the server like this.
if ((data.Length == 0) || (String.IsNullOrEmpty(data[0])))
{
player.Send("Invalid command usage. Enter 'help List' for usage examples.");
return;
}
else if (data.Length == 1)
{
if (data[0] == "commands")
{
player.Send("The following commands are available for use:");
foreach (String cmd in CommandEngine.GetCommands())
{
IGameCommand gc = CommandEngine.GetCommand(cmd);
if ((gc.Name == "CommandCreate") || (gc.Name == "CommandCreateRoom") || (gc.Name == "CommandLinkRoom") || (gc.Name == "CommandRestart") || (gc.Name == "CommandSaveWorld"))
continue;
player.Send(gc.Name);
}
}
}
}
}
}