- Added support for the rScript engine to Game. It still contains code with MudEngine.Scripting.ScriptEngine, however it is not used by anything. - Added MudScriptCompiler. Custom Compiler created using ICompiler, included with the rScript engine. * At this time, ScriptEngine is no longer used, and has been fully replaced by the rScript Engine and MudScriptCompiler. * Take note that the MudScriptCompiler only supports C# Keywords, and not some of the standard .NET Types. For a string, you'll need to use 'string' and not 'String'. I'm looking into why this is the case. Until the issue is fixed, none of the example game scripts will run. |
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GameObject.cs | ||
GameObjectCollection.cs | ||
MudScriptCompiler.cs | ||
ScriptEngine.cs |