muddesigner/MudEngine/MudEngine.csproj
Scionwest_cp 402be52e31 MudEngine:
- Added support for the rScript engine to Game. It still contains code with MudEngine.Scripting.ScriptEngine, however it is not used by anything.
 - Added MudScriptCompiler. Custom Compiler created using ICompiler, included with the rScript engine.

* At this time, ScriptEngine is no longer used, and has been fully replaced by the rScript Engine and MudScriptCompiler. 
* Take note that the MudScriptCompiler only supports C# Keywords, and not some of the standard .NET Types. For a string, you'll need to use 'string' and not 'String'.
  I'm looking into why this is the case. Until the issue is fixed, none of the example game scripts will run.
2011-04-26 20:39:28 -07:00

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<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>9.0.30729</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{498943A8-DF5A-4DB0-B506-0BFF44788657}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MudEngine</RootNamespace>
<AssemblyName>MudEngine</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<FileUpgradeFlags>
</FileUpgradeFlags>
<OldToolsVersion>3.5</OldToolsVersion>
<UpgradeBackupLocation />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
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<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="Microsoft.CSharp" />
<Reference Include="rScripting, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\rScript\rScripting\bin\Release\rScripting.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.Core">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Xml.Linq">
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</Reference>
<Reference Include="System.Data.DataSetExtensions">
<RequiredTargetFramework>3.5</RequiredTargetFramework>
</Reference>
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Commands\CommandRestart.cs" />
<Compile Include="Commands\CommandLogin.cs" />
<Compile Include="Commands\CommandSaveWorld.cs" />
<Compile Include="Commands\CommandEditRealm.cs" />
<Compile Include="Commands\CommandEditZone.cs" />
<Compile Include="Commands\CommandEditRoom.cs" />
<Compile Include="FileSystem\SaveDataPaths.cs" />
<Compile Include="GameManagement\CommandEngine.cs" />
<Compile Include="GameManagement\GameTime.cs" />
<Compile Include="GameManagement\GameWorld.cs" />
<Compile Include="GameManagement\ICommand.cs" />
<Compile Include="FileSystem\FileManager.cs" />
<Compile Include="FileSystem\SaveDataTypes.cs" />
<Compile Include="FileSystem\XmlSerialization.cs" />
<Compile Include="GameManagement\Game.cs" />
<Compile Include="GameManagement\Log.cs" />
<Compile Include="GameManagement\SecurityRoles.cs" />
<Compile Include="GameObjects\Bag.cs" />
<Compile Include="GameObjects\BaseObject.cs" />
<Compile Include="GameObjects\Characters\BaseCharacter.cs" />
<Compile Include="GameObjects\Characters\BaseStats.cs" />
<Compile Include="GameObjects\Environment\Door.cs" />
<Compile Include="GameObjects\Environment\Realm.cs" />
<Compile Include="GameObjects\Environment\Room.cs" />
<Compile Include="GameObjects\Environment\StartingLocation.cs" />
<Compile Include="GameObjects\Environment\TravelDirections.cs" />
<Compile Include="GameObjects\Environment\Zone.cs" />
<Compile Include="GameObjects\Items\BaseItem.cs" />
<Compile Include="GameObjects\Currency.cs" />
<Compile Include="Networking\Server.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scripting\MudScriptCompiler.cs" />
<Compile Include="Scripting\GameObject.cs" />
<Compile Include="Scripting\GameObjectCollection.cs" />
<Compile Include="Scripting\ScriptEngine.cs" />
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Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
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</Project>