muddesigner/MudEngine/FileSystem/SaveDataTypes.cs
Scionwest_cp 4be5a831b1 MudEngine:
- BaseObject Saving and Loading fully implemented.
 - BaseCharacter Saving and Loading fully implemented.
 - Game.cs now contains SaveDataPaths property for allowing users to define where their data will be saved.
 -
2010-07-30 19:02:05 -07:00

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170 B
C#

namespace MudEngine.FileSystem
{
public enum SaveDataTypes
{
Root,
Player,
Currencies,
Realms,
Zones,
}
}