muddesigner/MudEngine/Commands
Scionwest_cp a347607337 Mud Designer:
- Added new Project. Mud Designer project will include the GUI elements needed for graphically building a MUD. Due to Environment creation being finalized, work on a GUI based Environment creation can start.

Mud Engine:
 - Objects no longer require a path to be supplied when calling Object.Save()
 - EditRealm command now edits senses.
 - EditRoom now fully supports creating doorways, however editing existing doorways and linking to existing rooms is not implemented. This command only supports creating new doorways for non-existing Rooms (Rooms are generated as needed)
 - EditZone Now fully supports senses and implemented.
 - Game now supports loading of .ini files when calling Game.Load()
 - All objects now include a SavePath properties. Override this to supply a path for where the object needs to be saved. All Environment and BaseCharacter objects override the BaseObject.SavePath to save into ActiveGame.DataPaths.Environemnts and Players respectively.
 - ObjectCollection now instanced during ScriptEngine initialization to prevent exceptions during runtime.
 - Create command no longer converts all names to lower case.
 - Updated the Walk command to execute the Look command in a safe manor without injecting a command into the player Telnet console.
2010-09-26 08:00:34 -07:00
..
CommandEditRealm.cs Mud Designer: 2010-09-26 08:00:34 -07:00
CommandEditRoom.cs Mud Designer: 2010-09-26 08:00:34 -07:00
CommandEditZone.cs Mud Designer: 2010-09-26 08:00:34 -07:00
CommandLogin.cs MudEngine: 2010-09-05 16:28:35 -07:00
CommandRestart.cs Mud Designer: 2010-09-26 08:00:34 -07:00
CommandSaveWorld.cs MudEngine: 2010-09-04 09:16:00 -07:00