- All commands are now required to have a Help property. MudGame: - Finished the Create command. Now allows for creating Realms, Zones and Rooms - Added LinkRoom command for linking Rooms. Not finished. - Added Help command. Typing Help prints all of the currently available commands. Typing Help 'CommandName' prints that Commands help property. Default commands print a help document.
136 lines
5.3 KiB
C#
136 lines
5.3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.IO;
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using System.Text;
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using MudEngine.FileSystem;
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using MudEngine.GameObjects.Characters;
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using MudEngine.GameManagement;
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using MudEngine.Commands;
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using MudEngine.GameObjects.Environment;
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namespace MudEngine.Commands
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{
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public class CommandLogin : IGameCommand
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{
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public Boolean Override { get; set; }
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public String Name { get; set; }
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public List<String> Help { get; set; }
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public void Execute(String command, BaseCharacter player)
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{
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player.Send(player.ActiveGame.GameTitle);
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player.Send(player.ActiveGame.Version);
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player.Send(player.ActiveGame.Story);
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player.Send("");
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Boolean playerFound = false;
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Boolean playerLegal = false;
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String savedFile = "";
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String playerName = "";
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while (!playerLegal)
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{
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player.Send("Enter Character Name: ", false);
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playerName = player.ReadInput();
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if (!String.IsNullOrEmpty(playerName))
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playerLegal = true;
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}
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//See if this character already exists.
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if (!Directory.Exists(player.ActiveGame.DataPaths.Players))
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Directory.CreateDirectory(player.ActiveGame.DataPaths.Players);
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Boolean passwordLegal = false;
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String playerPwrd = "";
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while (!passwordLegal)
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{
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player.Send("Enter Password: ", false);
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playerPwrd = player.ReadInput();
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if (!String.IsNullOrEmpty(playerPwrd))
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passwordLegal = true;
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if (playerPwrd.Length < 6)
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{
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passwordLegal = false;
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player.Send("Invalid Password, minimum password length is 6 characters");
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}
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if (passwordLegal)
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{
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foreach (String filename in Directory.GetFiles(player.ActiveGame.DataPaths.Players))
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{
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if (Path.GetFileNameWithoutExtension(filename).ToLower() == playerName.ToLower())
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{
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//TODO: Ask for password.
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savedFile = filename;
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playerFound = true;
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break;
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}
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}
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//Loop through all the players currently logged in and disconnect anyone that is currently logged
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//in with this account.
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if (playerFound)
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{
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if (player.ActiveGame.IsMultiplayer)
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{
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for (Int32 i = 0; i <= player.ActiveGame.PlayerCollection.Length - 1; i++)
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{
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if (player.ActiveGame.PlayerCollection[i].Name.ToLower() == playerName.ToLower())
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{
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player.ActiveGame.PlayerCollection[i].Disconnect();
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}
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}
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}
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}
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//Now assign this name to this player if this is a new toon or load the player if the file exists.
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if (!playerFound)
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{
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player.Create(playerName, playerPwrd);
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player.Send("Welcome " + player.Name + "!");
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}
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else
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{
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BaseCharacter p = new BaseCharacter(player.ActiveGame);
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p.Load(savedFile);
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if (p.VarifyPassword(playerPwrd))
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{
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player.Load(savedFile);
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player.Send("Welcome back " + player.Name + "!");
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}
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else
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{
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passwordLegal = false;
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player.Send("Invalid password.");
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}
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}
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}
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}
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//Look to see if there are players in the Room
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//Let other players know that the user walked in.
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if (player.ActiveGame.IsMultiplayer)
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{
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for (Int32 i = 0; i != player.ActiveGame.PlayerCollection.Length; i++)
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{
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if (player.ActiveGame.PlayerCollection[i].Name == player.Name)
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continue;
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String room = player.ActiveGame.PlayerCollection[i].CurrentRoom.Name;
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String realm = player.ActiveGame.PlayerCollection[i].CurrentRoom.Realm;
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String zone = player.ActiveGame.PlayerCollection[i].CurrentRoom.Zone;
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if ((room == player.CurrentRoom.Name) && (realm == player.CurrentRoom.Realm) && (zone == player.CurrentRoom.Zone))
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{
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player.ActiveGame.PlayerCollection[i].Send(player.Name + " arrived.");
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}
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}
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}
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}
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}
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}
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