Deleted the Attributes folder as it is no longer used. Moved Server.cs from Networking to Communication folder. Classes all still reside within their original namespaces, just migrating files into their new folders. Namespace migration will take place afterwards.
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5 KiB
XML
113 lines
No EOL
5 KiB
XML
<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProductVersion>9.0.30729</ProductVersion>
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<SchemaVersion>2.0</SchemaVersion>
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<ProjectGuid>{498943A8-DF5A-4DB0-B506-0BFF44788657}</ProjectGuid>
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<OutputType>Library</OutputType>
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<AppDesignerFolder>Properties</AppDesignerFolder>
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<RootNamespace>MudEngine</RootNamespace>
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<AssemblyName>MudEngine</AssemblyName>
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<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<FileUpgradeFlags>
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</FileUpgradeFlags>
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<OldToolsVersion>3.5</OldToolsVersion>
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<UpgradeBackupLocation />
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<SccProjectName>SAK</SccProjectName>
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<SccLocalPath>SAK</SccLocalPath>
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<SccAuxPath>SAK</SccAuxPath>
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<SccProvider>SAK</SccProvider>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System" />
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<Reference Include="System.Core">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Xml.Linq">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data.DataSetExtensions">
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<RequiredTargetFramework>3.5</RequiredTargetFramework>
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</Reference>
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<Reference Include="System.Data" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Core\ParseProperty.cs" />
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<Compile Include="Commands\BaseCommand.cs" />
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<Compile Include="Commands\CommandRestart.cs" />
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<Compile Include="Commands\CommandLogin.cs" />
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<Compile Include="Commands\CommandSaveWorld.cs" />
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<Compile Include="Commands\CommandEditRealm.cs" />
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<Compile Include="Commands\CommandEditZone.cs" />
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<Compile Include="Commands\CommandEditRoom.cs" />
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<Compile Include="DAL\SaveDataPaths.cs" />
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<Compile Include="GameManagement\CommandEngine.cs" />
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<Compile Include="GameManagement\GameTime.cs" />
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<Compile Include="GameManagement\GameWorld.cs" />
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<Compile Include="GameManagement\ICommand.cs" />
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<Compile Include="DAL\FileManager.cs" />
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<Compile Include="DAL\SaveDataTypes.cs" />
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<Compile Include="DAL\XmlSerialization.cs" />
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<Compile Include="GameManagement\Game.cs" />
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<Compile Include="GameManagement\Log.cs" />
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<Compile Include="GameManagement\SecurityRoles.cs" />
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<Compile Include="GameObjects\Bag.cs" />
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<Compile Include="GameObjects\BaseObject.cs" />
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<Compile Include="GameObjects\Characters\BaseCharacter.cs" />
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<Compile Include="GameObjects\Characters\BaseStats.cs" />
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<Compile Include="GameObjects\Characters\DialogChat.cs" />
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<Compile Include="GameObjects\Environment\Door.cs" />
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<Compile Include="GameObjects\Environment\Realm.cs" />
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<Compile Include="GameObjects\Environment\Room.cs" />
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<Compile Include="GameObjects\Environment\StartingLocation.cs" />
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<Compile Include="GameObjects\Environment\TerrainType.cs" />
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<Compile Include="GameObjects\Environment\TravelDirections.cs" />
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<Compile Include="GameObjects\Environment\Zone.cs" />
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<Compile Include="GameObjects\Items\BaseItem.cs" />
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<Compile Include="GameObjects\Currency.cs" />
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<Compile Include="Communication\Server.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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<Compile Include="Scripting\MudScriptCompiler.cs" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\rScripting\rScripting.csproj">
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<Project>{BC1B32DA-7209-4B32-8171-A190EF21F5D6}</Project>
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<Name>rScripting</Name>
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</ProjectReference>
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Networking\" />
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<Folder Include="Objects\" />
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<Folder Include="World\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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Other similar extension points exist, see Microsoft.Common.targets.
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<Target Name="BeforeBuild">
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</Target>
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<Target Name="AfterBuild">
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</Target>
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-->
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</Project> |