muddesigner/Mud Designer/Program.cs
Scionwest_cp 2ec31c0170 Engine:
- Zone.RefreshRoomList method was renamed to Zone.RebuildRoomCollection.

Designer:
 - Room Editor now adjusts all of a Rooms connected doorways to connect to a re-named Room. No need to manually load and edit each Room connected to 'Bedroom' after it was renamed from 'New Room'
2010-01-28 18:56:58 -08:00

41 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
using System.Drawing.Design;
//MudEngine
using MudDesigner.MudEngine;
using MudDesigner.MudEngine.FileSystem;
using MudDesigner.MudEngine.GameManagement;
using MudDesigner.MudEngine.GameObjects;
using MudDesigner.MudEngine.GameObjects.Environment;
//Script Engine
using ManagedScripting;
using ManagedScripting.CodeBuilding;
namespace MudDesigner
{
static class Program
{
public static Designer Designer{ get; set; }
internal static Form CurrentEditor { get; set; }
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
//Setup default application properties
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
//Run the toolkit
Designer = new Designer();
MessageBox.Show("Please note that objects are auto-saved, but they are only saved after the objects name has been changed from the default value of 'New Object'", "Mud Designer");
Application.Run(Designer);
}
}
}