muddesigner/MudEngine/WinPC_Engine/WinPC_Engine.csproj

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>8.0.30703</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{27C84625-1D4A-4DBF-9770-46D535506485}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>MudEngine</RootNamespace>
<AssemblyName>MudEnginePC</AssemblyName>
<TargetFrameworkVersion>v4.0</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<SccProjectName>SAK</SccProjectName>
<SccLocalPath>SAK</SccLocalPath>
<SccAuxPath>SAK</SccAuxPath>
<SccProvider>SAK</SccProvider>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>TRACE;DEBUG;WINDOWS_PC</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.Core" />
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Xml" />
</ItemGroup>
<ItemGroup>
<Compile Include="Core\CommandSystem.cs" />
<Compile Include="Core\Interfaces\ICommand.cs" />
<Compile Include="Core\Interfaces\IGameComponent.cs" />
<Compile Include="Core\Interfaces\INetworked.cs" />
<Compile Include="Core\Interfaces\ISavable.cs" />
<Compile Include="Core\Interfaces\IUpdatable.cs" />
<Compile Include="Core\Logger.cs" />
<Compile Include="Core\ObjectCollection.cs" />
<Compile Include="DAL\DataPaths.cs" />
<Compile Include="DAL\XMLData.cs" />
<Compile Include="GameScripts\BaseCommands\Look.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<None Include="GameScripts\BaseCommands\Login.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="GameScripts\BaseCommands\Say.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="GameScripts\BaseCommands\Stop.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="GameScripts\BaseCommands\CreatePlayer.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<None Include="GameScripts\BaseCommands\SetRole.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</None>
<Compile Include="GameScripts\SampleGame.cs">
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Compile>
<Compile Include="Game\Characters\CharacterRoles.cs" />
<Compile Include="Game\Characters\CharacterStats.cs" />
<Compile Include="Game\Characters\StandardCharacter.cs" />
<Compile Include="GameScripts\BaseScript.cs" />
<Compile Include="Game\Environment\Doorway.cs" />
<Compile Include="Game\Environment\Environment.cs" />
<Compile Include="Game\Environment\Realm.cs" />
<Compile Include="Game\Environment\Room.cs" />
<Compile Include="Game\Environment\Zone.cs" />
<Compile Include="Game\StandardGame.cs" />
<Compile Include="Game\Environment\TravelDirections.cs" />
<Compile Include="Game\World.cs" />
<Compile Include="Networking\ConnectionManager.cs" />
<Compile Include="Networking\Server.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Scripting\CompileEngine.cs" />
<Compile Include="Scripting\CSharp.cs" />
<Compile Include="Scripting\ICompiler.cs" />
<Compile Include="Scripting\ScriptEnumerator.cs" />
<Compile Include="Scripting\ScriptFactory.cs" />
<Compile Include="Scripting\ScriptObject.cs" />
</ItemGroup>
<ItemGroup>
<Folder Include="Config\" />
<Folder Include="Game\Objects\" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>