muddesigner/MudEngine/WinPC_Engine/Game/Environment/Doorway.cs

59 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using MudEngine.GameScripts;
namespace MudEngine.Game.Environment
{
public class Doorway
{
public Boolean Locked { get; set; }
public BaseScript RequiredKey { get; private set; }
public Int32 LevelRequirement { get; set; }
public AvailableTravelDirections TravelDirection { get; set; }
public Room ArrivalRoom { get; private set; }
public Room DepartureRoom { get; private set; }
public Doorway(Room arrival, Room departure, AvailableTravelDirections direction)
{
this.TravelDirection = direction;
this.ArrivalRoom = arrival;
this.DepartureRoom = departure;
this.LevelRequirement = 0;
}
public override string ToString()
{
if (this.RequiredKey == null)
{
return
"DepartureRoom-" + this.DepartureRoom.Filename +
">DepartureZone-" + this.DepartureRoom.Zone.Filename +
">ArrivalRoom-" + this.ArrivalRoom.Filename +
">ArrivalZone-" + this.ArrivalRoom.Zone.Filename +
">Locked-" + this.Locked.ToString() +
">RequiredKey-None" +
">LevelRequirement-" + this.LevelRequirement.ToString() +
">TravelDirection-" + this.TravelDirection.ToString();
}
else
return
"DepartureRoom-" + this.DepartureRoom.Filename +
">DepartureZone-" + this.DepartureRoom.Zone.Filename +
">ArrivalRoom-" + this.ArrivalRoom.Filename +
">ArrivalZone-" + this.ArrivalRoom.Zone.Filename +
">Locked-" + this.Locked.ToString() +
">RequiredKey-" + this.RequiredKey.Filename +
">LevelRequirement-" + this.LevelRequirement.ToString() +
">TravelDirection-" + this.TravelDirection.ToString();
}
}
}