muddesigner/MudEngine/WinPC_Engine/Game/Characters/CharacterRoles.cs
Scionwest_cp 43e93706ab Realm class now inherits from the new Environment class.
CharacterRole class created with helper static methods for converting strings to their correct CharacterRoles enum value.
Environment class has save/load support however Realms/Zones/Rooms do not yet.
2012-03-08 18:03:09 -08:00

44 lines
1.3 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
namespace MudEngine.Game.Characters
{
/// <summary>
/// Various server roles that a character can have.
/// </summary>
public enum CharacterRoles
{
Admin,
Immortal,
GM,
Builder,
QuestGiver,
Player,
NPC
}
public static class CharacterRole
{
public static CharacterRoles GetRole(String role)
{
//Blow all of the available values up into an array.
Array values = Enum.GetValues(typeof(CharacterRoles));
//Loop through each available value, converting it into a string.
foreach (Int32 value in values)
{
//Get the string representation of the current value
String displayName = Enum.GetName(typeof(CharacterRoles), value);
//Check if this value matches that of the supplied one.
//If so, return it as a enum
if (displayName.ToLower() == role.ToLower())
return (CharacterRoles)Enum.Parse(typeof(CharacterRoles), displayName);
}
return CharacterRoles.Player;
}
}
}