- BaseObject Saving and Loading fully implemented. - BaseCharacter Saving and Loading fully implemented. - Game.cs now contains SaveDataPaths property for allowing users to define where their data will be saved. -
20 lines
400 B
C#
20 lines
400 B
C#
//Microsoft .NET Framework
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using System;
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using System.Collections.Generic;
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using System.Linq;
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//MUD Engine
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using MudEngine.FileSystem;
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namespace MudEngine.Scripting
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{
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public class GameObjectCollection
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{
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internal List<GameObject> _GameObjects;
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public GameObjectCollection()
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{
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_GameObjects = new List<GameObject>();
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}
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}
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}
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