- Updated to work with ScriptingEngine changes. MudEngine: - Game.PlayerCollection changed to a List<>. Server obtains a array version of it within Server.initialize() via players = pbs.ToArray(). - All BaseObject classes now require a reference to the Game and contain a property called ActiveGame. - Player.Game removed and now uses it's parent objects ActiveGame property. - Player.Role property added. Uses the new SecurityRoles enum that specifies what level of access the player has. - ScriptEngine now loads all libraries found within the specified ScriptsPath directory, instances the scripts and places them into a collection. - Custom character script instancing is now supported, but not fully implemented throughout the engine. They can be loaded, but not used during runtime at this time.
87 lines
2.3 KiB
C#
87 lines
2.3 KiB
C#
using System;
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using System.Reflection;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using MudEngine.Scripting;
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namespace MudEngine.Scripting
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{
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public class GameObject
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{
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/// <summary>
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/// The script instance for this game object
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/// </summary>
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public object Instance { get; set; }
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/// <summary>
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/// The Type name for this object
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/// </summary>
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public string Name { get; set; }
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/// <summary>
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/// Determins if this object will recieve Update/Draw calls from the ScriptEngine
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/// </summary>
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public bool IsActive { get; set; }
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public GameObject(object instance, string name)
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{
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Instance = instance;
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Name = name;
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}
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public object CreateObject()
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{
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return Instance;
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}
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public bool DeleteObject()
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{
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return true;
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}
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public void SetProperty(string propertyName, object propertyValue)
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{
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PropertyInfo propertyInfo = Instance.GetType().GetProperty(propertyName);
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if (propertyValue is string)
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{
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if (propertyInfo.PropertyType.Name is string)
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{
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propertyInfo.SetValue(Instance, propertyValue, null);
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}
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}
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}
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public object GetProperty(string propertyName)
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{
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string[] tokens = propertyName.Split('.');
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PropertyInfo previousProperty = Instance.GetType().GetProperty(tokens[0]);
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return previousProperty.GetValue(Instance, null);
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}
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public dynamic GetProperty()
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{
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return Instance;
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}
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public object InvokeMethod(string methodName, params object[] parameters)
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{
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MethodInfo method = Instance.GetType().GetMethod(methodName);
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try
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{
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if (parameters == null || parameters.Length == 0)
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return method.Invoke(Instance, null);
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else
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return method.Invoke(Instance, parameters);
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}
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catch
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{
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throw;
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}
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}
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}
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}
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