muddesigner/MudEngine/WinPC.Engine/Core/Player.cs
Scionwest_cp 24c9fae4f5 * IPlayer - Connection and Buffer properties added along with SwitchState(IState) method
* Switched the ServerDirector over from using two List Collections to maintain Client Threads and Player instances into a single Dictionary.  Required adjusting the majority of the existing Types, but should now be functional.  Need to still add some safety checks for null references since we are now passing a reference Type around.
2012-06-06 20:56:30 -07:00

40 lines
No EOL
926 B
C#

using System.Collections.Generic;
using System.Net.Sockets;
using WinPC.Engine.Abstract.Core;
namespace WinPC.Engine.Core
{
public class Player : IPlayer
{
public Socket Connection { get; private set; }
public IState CurrentState { get; private set; }
public List<byte> Buffer { get; set; }
public string Name { get; set; }
public Player(IState initialState, Socket connection)
{
Connection = connection;
CurrentState = initialState;
Name = "Player";
Buffer = new List<byte>();
}
public void Disconnect()
{
Connection.Close();
}
public void SwitchState(IState state)
{
CurrentState = state;
}
public override string ToString()
{
return this.Name;
}
}
}