- Various minor tweaks to the source. MudServer: - Minor namespace change to reflect changes done in MudOfflineExample.
76 lines
2.8 KiB
C#
76 lines
2.8 KiB
C#
using System;
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using System.Net.Sockets;
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using MudEngine.FileSystem;
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using MudEngine.GameManagement;
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using MudEngine.GameObjects.Characters;
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namespace MUDGame
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{
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class Program
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{
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static void Main(string[] args)
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{
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//Initialize them
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Game game = new Game();
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BaseCharacter player;
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Zeroth zeroth = new Zeroth(game);
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zeroth.BuildZeroth();
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//Setup the game
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game.AutoSave = true;
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game.BaseCurrencyName = "Copper";
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game.BaseCurrencyAmount = 1;
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game.CompanyName = "Mud Designer";
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game.DayLength = 60 * 8;
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game.GameTitle = "Test Mud Project";
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game.HideRoomNames = false;
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game.PreCacheObjects = true;
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game.ProjectPath = FileManager.GetDataPath(SaveDataTypes.Root);
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game.TimeOfDay = Game.TimeOfDayOptions.Transition;
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game.TimeOfDayTransition = 30;
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game.Version = "0.1";
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game.Website = "http://MudDesigner.Codeplex.com";
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game.ServerType = ProtocolType.Tcp;
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game.ServerPort = 555;
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game.MaximumPlayers = 1000;
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game.IsMultiplayer = false; //Disables the server
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// Start the game & server.
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game.Start();
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if (!game.IsRunning)
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Console.WriteLine("Error starting game!\nReview Log file for details.");
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//Player must be instanced AFTER BuildRealms as it needs Game.InitialRealm.InitialZone.InitialRoom
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//property so that it can set it's starting room correctly.
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player = new BaseCharacter(game);
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//Add the player to the game.
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//Note once the server is fully implemented the player will be generated automatically by Game.
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//game.PlayerCollection.Add(player);
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//Send game info to player
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Console.WriteLine(game.GameTitle);
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Console.WriteLine(game.Version);
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Console.WriteLine(game.Website);
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Console.WriteLine(game.Story);
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Console.WriteLine();
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//Simple Help info
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Console.WriteLine("Available Commands are\n Look\n Exit\n Walk 'direction' where direction = north/south/east/west/up/down\n");
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//Invoke the Look command so the player knows whats around him/her
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Console.WriteLine(player.ExecuteCommand("Look"));
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while (game.IsRunning)
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{
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Console.Write("Command: ");
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Console.WriteLine(player.ExecuteCommand(Console.ReadLine()));
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}
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// - Exit command handles this now - game.Shutdown();
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Console.WriteLine("Press Enter to exit.");
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Console.ReadKey();
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}
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}
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}
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