muddesigner/MudServer/Program.cs
Scionwest_cp 2152a139b0 MudEngine:
- Reverted Server code back to using player arrays rather than List<> so that the server will actually start and run again.
2010-07-29 19:07:09 -07:00

54 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Net.Sockets;
using System.Text;
using MudEngine.FileSystem;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Characters;
using MUDGame; //Pulling this from the example game, no sense re-writing what already exists.
namespace MudServer
{
static class Program
{
static void Main(string[] args)
{
Game game = new Game();
Zeroth realm = new Zeroth(game);
realm.BuildZeroth();
BaseCharacter serverAdmin = new BaseCharacter(game);
//Setup the game
game.AutoSave = true;
game.BaseCurrencyName = "Copper";
game.BaseCurrencyAmount = 1;
game.CompanyName = "Mud Designer";
game.DayLength = 60 * 8;
game.GameTitle = "Test Mud Project";
game.HideRoomNames = false;
game.PreCacheObjects = true;
game.ProjectPath = FileManager.GetDataPath(SaveDataTypes.Root);
game.TimeOfDay = Game.TimeOfDayOptions.Transition;
game.TimeOfDayTransition = 30;
game.Version = "0.1";
game.Website = "http://MudDesigner.Codeplex.com";
game.ServerType = ProtocolType.Tcp;
game.ServerPort = 555;
game.MaximumPlayers = 1000;
Game.IsDebug = true;
game.Start();
while (game.IsRunning)
{
Console.Write(Log.GetMessages());
Log.FlushMessages();
System.Threading.Thread.Sleep(1);
}
}
}
}