muddesigner/MudEngine/Commands/CommandRestart.cs
Scionwest_cp 2152a139b0 MudEngine:
- Reverted Server code back to using player arrays rather than List<> so that the server will actually start and run again.
2010-07-29 19:07:09 -07:00

37 lines
No EOL
1.2 KiB
C#

//Microsoft.NET Framework
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO;
using System.Net;
using System.Net.Sockets;
//MUD Engine
using MudEngine.GameObjects.Characters;
using MudEngine.GameManagement;
using MudEngine.GameObjects.Environment;
using MudEngine.GameObjects;
using MudEngine.FileSystem;
namespace MudEngine.Commands
{
class CommandRestart : IGameCommand
{
public string Name { get; set; }
public bool Override { get; set; }
public CommandResults Execute(string command, BaseCharacter player)
{
if (player.Role == SecurityRoles.Admin)
{
for (int i = 0; i < player.ActiveGame.PlayerCollection.Length; i++)
player.ActiveGame.PlayerCollection[i].Save(player.ActiveGame.PlayerCollection[i].Name + ".dat");
player.ActiveGame.Server.EndServer();
player.ActiveGame.Server.Initialize(555, ref player.ActiveGame.PlayerCollection);
return new CommandResults("Server Restarted.");
}
return new CommandResults("Access Denied.");
}
}
}