muddesigner/MudEngine/GameManagement
Scionwest_cp 9313611784 MudEngine:
- FileManager.GetData() method now checks to ensure that the supplied filename exists prior to attempting to reading data.
 - Adjusted Game.AutoSaveInterval to 60 minutes instead of 1 minute.
 - Placed all of the File reading code within Game.Load() into a Try/Catch to prevent exceptions if there was an error restoring the game from saved state.
 - GameWorld.Load() now places saved Realms that were created at runtime into the Games Realm Collection. This allows for hard-coded and dynamically created Realms to co-exist.
 - BaseObject.Filename now appends a file extension to the filename if a filename is set but the user forgets to add the file extension. This affects all classes inheriting from BaseObject
 - BaseCharacter updated to invoke commands by instancing a copy of the command and executing it, instead of injecting commands from the player.
 - Added EditRealm command. Allows for editing existing Realms properties. Currently has editing of Simple Descriptions, Detailed Descriptions, name and filename fully implemented.
     Example: EditRealm MyRealmName

MudGame:
 - Removed Cali.Create() call. The MudGame no longer creates a hard-coded world. I want to get away from hard-coded environments all together. They should be built dynamically by admins.
2010-09-05 00:49:37 -07:00
..
CommandEngine.cs MudEngine: 2010-08-19 19:09:45 -07:00
Game.cs MudEngine: 2010-09-05 00:49:37 -07:00
GameTime.cs MudEngine: 2010-09-03 19:50:32 -07:00
GameWorld.cs MudEngine: 2010-09-05 00:49:37 -07:00
ICommand.cs MudEngine: 2010-08-19 19:09:45 -07:00
Log.cs MudEngine: 2010-08-19 19:09:45 -07:00
SecurityRoles.cs MudCompiler: 2010-07-29 17:39:38 -07:00